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Quoted
Originally posted by ShinRa_Inc
it's late, so i'll just say here that the main attraction I've had to Wesworld, compared to other ventures, was it being kept fairly simple.
Some players want to double, triple, or otherwise outrageously expand the ruleset and tools and other requirements for play (for example, I saw kirk suggest every ship having 4 different sim reports...).
I won't be terribly interested if I have to hire someone to do all the math for me in a future Wesworld. Or prepare the equivilent of an economics term paper / doctoral thesis on a regular basis.
Quoted
For instance was it easier having 2-3 people planning the whole thing (their desires and dreams) to the potential of having 20 players today each sharing their own dreams and ideas and having to choose from potentially loads of different preferences and choices?
Quoted
Originally posted by ShinRa_Inc
(for example, I saw kirk suggest every ship having 4 different sim reports...).
This post has been edited 2 times, last edit by "Kaiser Kirk" (Oct 26th 2012, 7:32am)
Quoted
Originally posted by Kaiser Kirk
Economy:
I really liked Navalism 3s 'heavy' vs. Light industry, and growth mechanism and think it goes to answer many of the concerns. This allows for population to matter, gives a mechanism to govern maintenance and thus fleet size, army size, etc.
This also allows Smiling Assassin's concern to be addressed, would allow the US to swap stuff in event of a naval war, etc.
Quoted
Originally posted by Kaiser Kirk
Trade :
I'd like to complicate things.
I'd like for each nation to have a list of factories that was like this :
Netherlands
Factory 1 - Britain x 2
Factory 2 - Germany x 2
Factory 3 - Germany x 2
Factory 4 - DEI, Britain
Factory 5 - Nordmark, Belgium
Factory 6 - South Afrika, France
Factory 7 - USA, Colony
Factory 8 - France, Belgium
Factory 9 - Denmark, SAE
Factory 10 - Nordmark, USA
Factory 11 - Britain, Germany
Factory 12 - France, Italy
Factory 13 - Iberia, China
Factory 14 - Russia, Japan
Factory 15 - USA, France
etc etc
These represent your trade partners.
2 potential partners per factories, pretty static, no maintenance stuff.
If there is a blockade/ mining of ports etc, that trade gets severed. Factories with 0 trade partner make 800tons, 1 trade partner makes +100, 2 trade partners makes +200..or something.
I think it would make clearer where "national interests" lie, and the ripple effects something like the South China Sea war might have.
A variant would make the require be that you're specifying *which* foreign factory you're trading with. So Belgium's 5 factorys could only have 10 partners, while the Dutch would have 30...but obviously only 5 could be Belgian factories.
I have a feeling that recipricocity would become a bookkeeping nightmare. So just list em, and unless they object, that's the trade partner.
Quoted
Originally posted by Brockpaine
Quoted
Originally posted by Kaiser Kirk
Economy:
I really liked Navalism 3s 'heavy' vs. Light industry, and growth mechanism and think it goes to answer many of the concerns. This allows for population to matter, gives a mechanism to govern maintenance and thus fleet size, army size, etc.
This also allows Smiling Assassin's concern to be addressed, would allow the US to swap stuff in event of a naval war, etc.
I've heard a lot of people say they liked that system, and just for myself, I'd be willing to try it. It would really answer a lot of my thoughts about how everyone is able to build their own warships in Wesworld, rather than ordering from a few of the major shipbuilding powers.
My worry, as I've stated before, is that I'm concerned about making too many rules. I've seen how many people even in Wesworld are driven away by our current rules.
Quoted
Originally posted by Kaiser Kirk
Trade :
I'd like to complicate things.
I'd like for each nation to have a list of factories that was like this :
Netherlands
Factory 1 - Britain x 2
Factory 2 - Germany x 2
Factory 3 - Germany x 2
Factory 4 - DEI, Britain
Factory 5 - Nordmark, Belgium
Factory 6 - South Afrika, France
Factory 7 - USA, Colony
Factory 8 - France, Belgium
Factory 9 - Denmark, SAE
Factory 10 - Nordmark, USA
Factory 11 - Britain, Germany
Factory 12 - France, Italy
Factory 13 - Iberia, China
Factory 14 - Russia, Japan
Factory 15 - USA, France
etc etc
These represent your trade partners.
2 potential partners per factories, pretty static, no maintenance stuff.
If there is a blockade/ mining of ports etc, that trade gets severed. Factories with 0 trade partner make 800tons, 1 trade partner makes +100, 2 trade partners makes +200..or something.
I think it would make clearer where "national interests" lie, and the ripple effects something like the South China Sea war might have.
A variant would make the require be that you're specifying *which* foreign factory you're trading with. So Belgium's 5 factorys could only have 10 partners, while the Dutch would have 30...but obviously only 5 could be Belgian factories.
I have a feeling that recipricocity would become a bookkeeping nightmare. So just list em, and unless they object, that's the trade partner.
That's a very interesting idea. It took me a few moments to figure it out, but... very interesting.
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