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Fuel, ammunition & stores: 241 tons, 33,8 %
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Gunnery Computer for 130mm and 57mm guns (2 tons)
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Miscellaneous weights: 106 tons, 14,8 %
I think I can bring it down.Quoted
<img src="https://wesworld.jk-clan.de/wcf/icon/quoteS.png" alt="" style="font-size: 1.1em;" /> QuotedOne third of the vessel’s mass being fuel, ammunition, and stores is perhaps a bit excessive. It’s a point I’ve been called on over the years and I generally try to keep the percentage for warships down to 20%. Carrying excessive bunkers can bring a vessel’s tonnage down below the 499-ton breakpoint for construction time."Quoted
Fuel, ammunition & stores: 241 tons, 33,8 %
Quoted
<img src="https://wesworld.jk-clan.de/wcf/icon/quoteS.png" alt="" style="font-size: 1.1em;" /> QuotedSince the vessel is armed with 105 and 40mm guns, I am going to guess this is a holdover or copy-paste error.Quoted
Gunnery Computer for 130mm and 57mm guns (2 tons)
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<img src="https://wesworld.jk-clan.de/wcf/icon/quoteS.png" alt="" style="font-size: 1.1em;" /> QuotedIn the details you’ve allowed 40 tons for the A/S mortar. I do not know exactly what sort of system you are imagining, but 40 tons is probably excessive for a vessel of this size. Reconsidering the miscellaneous weight could help improve a number of characteristics of the sim."Quoted
Miscellaneous weights: 106 tons, 14,8 %
I have the feeling that it went unnoticed the first time.
As I said before I made it some time ago. I don't know what source I found or if I just counted the shells too (apparently enough to sink many submarines flotillas) or what. I will look for a more appropriate weight.
After some experimentation I get what you were meaning.Quoted
Edit: The ship is already unther 499t.
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