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Say, why do you need to speed up your production? Preparations for a war?
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can you buld a battle ship faster.
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allowing maybe up to 1200ts instead of 1000ts to be put on a hull
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Originally posted by Rooijen10
As for the proposal, HoOmAn mentioned:
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allowing maybe up to 1200ts instead of 1000ts to be put on a hull
Thus (the way I read it) one can put 1200 tons into a hull per month with war-time production.
Walter
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A ship may be launched when materials totalling 40% of its light displacement have been installed or when it is 40% through its theoretical building time, whichever is the later date.
A ship is completed when materials totalling 100% of its light displacement have been installed or when it is 100% through its theoretical building time, whichever is the later date.
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Quoth Rooijen10:
I am not stating that we should use the 1200 tons per month in a ship. It is just the way I read HoOmAn's proposal. I have to agree with you that as long as we build ships below the 54,000 ton mark, there is no real reason to utilize that, unless maybe for finishing the ship (if you still need another 1200 tons to finish your ship). But how much materials you put into a hull per month is pretty much up to the player as long as it doesn't go over the maximum... While one player might opt to spead out his materials over numerous ships, another might put the maximum into it so he doesn't have to put any materials in the ship for the last 9 months which he can use for something else.
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Quoth thesmilingassassin:
I did catch the post on wartime building and the prospect of my factorys doubling their output for a maximum of 2 months is cool. As for the R class BB's they were not reconstructed into the Renown/Repulse but were a separate design using turrets and armor from 3 (IIRC) cancelled R's, i'm assuming Hooman knows this and worded his responce incorectly, otherwise my info may be wrong!
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Originally posted by HoOmAn
To be serious:
I understand war-time production as a period where factories have an additional 50% output. They´re worn out afterwards if war-time production lasts longer than two month.
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Repairs to a ship can be expedited. The time to repair the ship is halved, but the cost in materials is doubled to reflect a general waste of materials in the hurry to make the ship sea-worthy. A player can choose to expedite repairs to multiple ships, provided he has the materials to do so. The rapid repair of the USS Yorktown after the Battle of Coral Sea is an example of this in action.
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