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Quoted
Phase two of the "Blackwater" project begun, construction of 12 submarine pens, 6 each, in two hardened cement bunkers has begun construction. the bunkers are intended to provide a safe haven for Submarines to supply, refuel and conduct repairs that do not require the use of slips or drydocks.
Interesting question; it's almost odd to me that the topic has never come up before, but I guess the historical WWII submarine bunkers were the result of a very specific and exacting wartime situation that never applied much in Wesworld...
My personal opinion is that it would entirely depend on what the player intended to do with the facility in question. I'd say that any facility that, according to our refit rules, is only undertaking tasks of the none / tender / port variety would be, essentially, free within the scope of the game rules. In some ways, I don't even care if this sub pen has doors and pumps to drain it dry, so long as it never undertakes any drydock-sorts of repairs. However, if drydock tasks are being undertaken, then it needs to be paid for in IP.
The repair-only dock Parador described actually sounds, more functionally, like what we chose to do with the floating drydocks, which can conduct only repairs and minor rebuilds, and can't build new ships. That being the case, I'd just recommend costing that part out like one of the floating drydocks (even though it isn't floating) and following the rules associated with that.
It's something of an irritant to me that some of the most common methods of building smaller ships - the marine railroad and the shiplift - aren't actually represented within the game; it's just slips and docks. A marine railway looks like a standard slip, but it can do the job of a drydock. A shiplift works much the same way. It's probably not worth changing the rules at this point in order to work these sorts of facilities into the rules, but...
I agree with your assessment as to the cost and limits of submarine pens. Personally, I look on them as unnecessary, but if someone wants to spend IP on them I won't stop them. I also agree that changing our rules now to expand the classes of infrastructure at this point in the game would be an unnecessary complication. To have a playable game as opposed to an econometric model we have to simplify things.
Atlantis already has sub pens similar to the historical German sub pens and I built them as drydocks given the fact that we can use drydocks to build ships. Unfortunately they have been in a state of constant building since completion and I haven't had much chance to use them for refits. I'll also have to extend them if I want to refit future designs as they get larger.
Interesting question; it's almost odd to me that the topic has never come up before, but I guess the historical WWII submarine bunkers were the result of a very specific and exacting wartime situation that never applied much in Wesworld...
Sure .... but when I look at the last war with the Philippines and Chosen, I wish China would have had such a bunker ;) that's the reason i came up with this topic.
The reason why i open this discussion is, that i want to avoid a "fight" in on of my news posts if i present such a bunker - even with wet and dry pens. IF i play according ot our rules, there could also be dry pens BUT they mustn't be usesd as a dry dock !!!! I have no problem with that.
I didn't found a link to this fact may be you can present it for me.
In the post i found, you didn't built them as a drydock but you have mentioned that they will be not used as drydocks so it's okay.
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