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Keeper of the Sacred Block Coefficient

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Thursday, May 15th 2003, 11:58am

Saved Thread - cruisers

thesmilingassassin
Spammer wanna be
Posts: 63
(4/28/03 9:38:50 pm)
Reply cruiser
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Heres an old ladie for ya....be kind with your critisism shes sensitive!

Medusa, Atlantis cruiser laid down 1912

Displacement:
8,004 t light; 8,298 t standard; 8,298 t normal; 8,298 t full load
Loading submergence 603 tons/feet

Dimensions:
560.00 ft x 58.00 ft x 17.00 ft (normal load)
170.69 m x 17.68 m x 5.18 m

Armament:
7 - 7.50" / 191 mm guns (7 Main turrets x 1 guns, 2 superfiring turrets)
4 - 3.00" / 76 mm QF guns
6 - 1.00" / 25 mm guns
Weight of broadside 1,534 lbs / 696 kg
4 - 21.0" / 533.4 mm above water torpedoes, 2 - 21.0" / 533.4 mm submerged torpedo tubes

Armour:
Belt 3.00" / 76 mm, end belts 1.75" / 44 mm
Belts cover 90 % of normal area
Main belt does not fully protect magazines and engineering spaces
Main turrets 2.00" / 51 mm,
Armour deck 1.50" / 38 mm, Conning tower 2.00" / 51 mm

Machinery:
Immobile floating battery

Complement:
434 - 565

Cost:
£0.739 million / $2.955 million

Distribution of weights at normal displacement:
Armament: 192 tons, 2.3 %
Armour: 1,298 tons, 15.6 %
Belts: 474 tons, 5.7 %, Armament: 221 tons, 2.7 %, Armour Deck: 586 tons, 7.1 %
Conning Tower: 18 tons, 0.2 %, Torpedo bulkhead: 0 tons, 0.0 %
Machinery: 2,125 tons, 25.6 %
Hull, fittings & equipment: 4,389 tons, 52.9 %
Fuel, ammunition & stores: 294 tons, 3.5 %
Miscellaneous weights: 0 tons, 0.0 %

Metacentric height 3.0

Remarks:
Hull space for machinery, storage & compartmentation is adequate
Room for accommodation & workspaces is excellent
Ship has slow, easy roll, a good, steady gun platform
Excellent seaboat, comfortable and able to fight her guns in the heaviest weather

Estimated overall survivability and seakeeping ability:
Relative margin of stability: 1.19
Shellfire needed to sink: 10,283 lbs / 4,664 Kg = 48.8 x 7.5 " / 191 mm shells
(Approx weight of penetrating shell hits needed to sink ship excluding critical hits)
Torpedoes needed to sink: 1.4
(Approx number of typical torpedo hits needed to sink ship)
Relative steadiness as gun platform: 76 %
(Average = 50 %)
Relative rocking effect from firing to beam: 0.50
Relative quality as seaboat: 1.73

Hull form characteristics:
Block coefficient: 0.526
Sharpness coefficient: 0.34
Hull speed coefficient 'M': 8.46
'Natural speed' for length: 23.66 kts
Power going to wave formation at top speed: 53 %
Trim: 44
(Maximise stabilty/flotation = 0, Maximise steadiness/seakeeping = 100)

Estimated hull characteristics & strength:
Underwater volume absorbed by magazines and engineering spaces: 103.9 %
Relative accommodation and working space: 169.6 %
(Average = 100%)
Displacement factor: 117 %
(Displacement relative to loading factors)
Relative cross-sectional hull strength: 1.29
(Structure weight / hull surface area: 128 lbs / square foot or 625 Kg / square metre)
Relative longitudinal hull strength: 1.69
(for 20.00 ft / 6.10 m average freeboard, freeboard adjustment 5.41 ft)
Relative composite hull strength: 1.32


King of Riva
Spammer wanna be
Posts: 87
(4/29/03 3:42:50 am)
Reply Immobile floating battery?
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A cruiser laid down 1912 (thus finished ~1914) as immobile floating battery? Why?

Do you have a story in mind for that piece?

thesmilingassassin
Spammer wanna be
Posts: 64
(4/29/03 4:09:36 am)
Reply Gasp!!
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damn springsharp musta reset the engines again!!! I missed the immobile battery thing.

thesmilingassassin
Spammer wanna be
Posts: 65
(4/29/03 5:02:55 am)
Reply ok hows this
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Ok she acctually has engines, rest assured! I had to play with this one longer than the last time....just to get the engines in! Arrrgg!

Medusa, Atlantis cruiser laid down 1912

Displacement:
8,961 t light; 9,304 t standard; 10,767 t normal; 11,893 t full load
Loading submergence 742 tons/feet

Dimensions:
610.00 ft x 66.00 ft x 18.00 ft (normal load)
185.93 m x 20.12 m x 5.49 m

Armament:
7 - 7.50" / 191 mm guns (7 Main turrets x 1 guns, 2 superfiring turrets)
4 - 3.00" / 76 mm QF guns
6 - 1.00" / 25 mm guns
Weight of broadside 1,534 lbs / 696 kg
2 - 21.0" / 533.4 mm above water torpedoes, 2 - 21.0" / 533.4 mm submerged torpedo tubes

Armour:
Belt 3.00" / 76 mm, upper belt 2.00" / 51 mm, end belts 2.00" / 51 mm
Belts cover 110 % of normal area
Main turrets 2.00" / 51 mm,
Armour deck 2.00" / 51 mm, Conning tower 3.00" / 76 mm

Machinery:
Oil fired boilers, steam turbines,
Direct drive, 4 shafts, 62,961 shp / 46,969 Kw = 29.30 kts
Range 7,000nm at 15.00 kts

Complement:
528 - 687

Cost:
£0.826 million / $3.305 million

Distribution of weights at normal displacement:
Armament: 192 tons, 1.8 %
Armour: 2,193 tons, 20.4 %
Belts: 985 tons, 9.1 %, Armament: 216 tons, 2.0 %, Armour Deck: 961 tons, 8.9 %
Conning Tower: 32 tons, 0.3 %, Torpedo bulkhead: 0 tons, 0.0 %
Machinery: 2,510 tons, 23.3 %
Hull, fittings & equipment: 4,066 tons, 37.8 %
Fuel, ammunition & stores: 1,805 tons, 16.8 %
Miscellaneous weights: 0 tons, 0.0 %

Metacentric height 4.8

Remarks:
Hull space for machinery, storage & compartmentation is adequate
Room for accommodation & workspaces is excellent
Good seaboat, rides out heavy weather easily

Estimated overall survivability and seakeeping ability:
Relative margin of stability: 1.39
Shellfire needed to sink: 15,973 lbs / 7,245 Kg = 75.7 x 7.5 " / 191 mm shells
(Approx weight of penetrating shell hits needed to sink ship excluding critical hits)
Torpedoes needed to sink: 1.9
(Approx number of typical torpedo hits needed to sink ship)
Relative steadiness as gun platform: 56 %
(Average = 50 %)
Relative rocking effect from firing to beam: 0.22
Relative quality as seaboat: 1.21

Hull form characteristics:
Block coefficient: 0.520
Sharpness coefficient: 0.35
Hull speed coefficient 'M': 8.45
'Natural speed' for length: 24.70 kts
Power going to wave formation at top speed: 52 %
Trim: 46
(Maximise stabilty/flotation = 0, Maximise steadiness/seakeeping = 100)

Estimated hull characteristics & strength:
Underwater volume absorbed by magazines and engineering spaces: 91.8 %
Relative accommodation and working space: 172.0 %
(Average = 100%)
Displacement factor: 123 %
(Displacement relative to loading factors)
Relative cross-sectional hull strength: 1.01
(Structure weight / hull surface area: 103 lbs / square foot or 501 Kg / square metre)
Relative longitudinal hull strength: 1.05
(for 19.00 ft / 5.79 m average freeboard, freeboard adjustment 3.63 ft)
Relative composite hull strength: 1.01


King of Riva
Spammer wanna be
Posts: 89
(4/29/03 5:52:33 am)
Reply Re: ok hows this
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Much better, though! ;)

She looks like a Frobisher-clone to me - she´s just laid down much earlier than her british counterparts.

What´s her gun layout?

thesmilingassassin
Spammer wanna be
Posts: 67
(4/29/03 1:24:17 pm)
Reply Frobisher clone
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Your right she is vertually a Frobisher clone including the armament layout, outward shes slightly different though. Another follow on class will have 1 extra 7.5" gun.

Pengolodh
Spammer wanna be
Posts: 18
(5/2/03 3:36:26 pm)
Reply
ezSupporter
Re: Frobisher clone
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So we are having Frobisher-like vessels running around, with comparatively long range, already in 1914 - that is going to affect British naval decisions.
Best regards
Pengolodh
"Iraq will not be defeated. Iraq has now already achieved victory - apart from some technicalities."
- Mohsen Khalil, Iraqi Ambassador to the Arab League

thesmilingassassin
Spammer wanna be
Posts: 73
(5/3/03 12:12:19 am)
Reply Well acctually
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Atlantis only has 5 Frobisher like cruisers, so its not going to be a huge leap. Its damn tough to sim a Frobisher and I don't seriously think they will have the range I designed them with. Any tips?

King of Riva
So you want to be a spammer
Posts: 106
(5/3/03 5:59:05 am)
Reply Re: Well acctually
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Don´t use turrets for the main guns. The Forbishers actually had open shields. It might save some weight in springstyle. :o)

thesmilingassassin
Spammer wanna be
Posts: 75
(5/3/03 9:02:37 pm)
Reply ok
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How do you leave the turrets out in springsharp? Do you just leave the number of turrets at Zero or reduce the armour?

King of Riva
So you want to be a spammer
Posts: 108
(5/4/03 7:54:57 am)
Reply Number of turrets = Zero
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And make sure your shields are not too thick. More than 50mm is unlikely, though.

thesmilingassassin
Spammer wanna be
Posts: 81
(5/4/03 4:47:23 pm)
Reply Thanks
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...I'll rework the design soon.