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Quoted
Originally posted by Hood
I'd be willing to back an agreement on a +0 tech rule on everything so nothing can appear before OTL.
Quoted
Originally posted by TheCanadian
Maintanence - keep it simple. Have a rule saying after X years your ship begins to degrade by X amount if it is in active service. If it is in Reserve it doesn't degrade or perhaps not as quickly, but you do an X refit on it when you press the ship into service after X amount of time. You also shouldn't get a penalty for scrapping a ship that is in reserve.
Quoted
Originally posted by TheCanadian
You do like to complicate things Kirk, it took me a few minutes to wrap my head around the trade part, but I think its interesting to sleep on (if I get nightmares I blame you!)
Quoted
Originally posted by Hood
I can see tech rules being a real headache and who really wants to sit around a series of spreadsheets constantly remembering and planning every research need. Also such the tree is either going to be too long and complex or too simple in categories.
Quoted
Whichever system is used the absence of WWI and WWII is going to raise serious questions about what exactly is plausible to develop and not, currently in WW we have the full crop of WWII equipment by default due to ease of using OTL stuff as detail filler. This has often raised eyebrows and indeed some areas have surpassed WWII capability.
This post has been edited 1 times, last edit by "Valles" (Oct 27th 2012, 8:48pm)
Quoted
Originally posted by Hood
I'd feel safer knowing that OTL equipment could be used at the correct times (often allowing smaller nations a degree of catch-up to even the field slightly, or the chance to buy the latest products) allowing for the +2 periods covering the Great Wars to even the balance a little.
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