Dear visitor, welcome to WesWorld. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.
Quoted
Originally posted by HoOmAn
Gentlemen,
I was working on my input to the discussion on WesWorld2 when I noted there is a key element lost in our current rules. At least I cannot find it anymore.
We original had a rule about how ships age. It was stated that a ship is in need of a refit after 15 years. Otherwise it would loose 5% combat power ever other year. The idea behind that rule, when introduced right at the start of WesWorld, was to make a ship obsolete after 35 years if there is no maintenance.
Additionally there was a rule requiring a full modernization after 30 years or else loose 5%/year despite any refits. So after 50 years of refits only, a ship would be hopelessly outdated and worthless.
Original text of both rules can be found at the bottom of this post.
Those rules seem to have been lost either when we modified the modification rules (v1.6 to v1.7 of the rules) or at a later point in time when some copy&paste or editing took place. I cannot remember we had a discussion to remove the 15years rule deliberately - and given the behavior of the player base, all seem to think the rule if actually in effect.
So what happened? Am I just blind because I couldn't find it in our rules thread? If I am right - What to do?
Thanks,
HoOmAn
Quoted
Originally posted by Kaiser Kirk
So, if there was never a vote to take it out, and it was in for most of the SIM, it should be in...or at the very least there should be a vote.
Quoted
Originally posted by thesmilingassassin
I'm at a loss as to when/why the rules disappeared but IMO the newer refit/rebuild rules take care of the issue. Two things IMO force us to refit/rebuild/repair ships. Material condition and fighting ability. Both deteriorate over time and in the case of fighting capability a refit can instantly renew the ships worth. Without that refit fighting capability's decrease as newer more efficient weapons are introduced.
One could theoritically let a ship deteriorate for 10 years and perform a refit/rebuild (under our rules) that would not only renew the ships material condition but improve its fighting condition.
Quoted
Originally posted by ShinRa_Inc
I would propose, at the very least, the old rule be somewhat followed as a "Gentleman's Rule". If a ship hasn't been drydocked for a decent overhaul in 15 years, it's not going to perform to the best of it's ability; It won't be able to work up it's rated speed due to the engines being worn down and the hull no longer having that slick, fresh-from-the-yards finish. It may be more susceptible to damage due to untreated structual strains, crews may not perform to par due to fatigue and general discontent with using 15 year old plumbing on a daily basis, et cetera, et cetera.
Exactly how this is followed, would be (as always) up to the individual writers of any combat (or other relevant) scenarios. And the 15 year mark is meant as a guidepost, not a hard break; a 14.99 year old ship is not still factory fresh one day, and a dilapidated wreck the next.
Quoted
Originally posted by HoOmAn
Yeah, indead. In the absence of a combat system, it´s finally up to the writers to accept or take care of the degree a ship is no longer effective as a combatant.
Quoted
Originally posted by ShinRa_Inc
I think a consensus has been reached regarding the following;
Quoted
Originally posted by ShinRa_Inc
I would propose, at the very least, the old rule be somewhat followed as a "Gentleman's Rule". If a ship hasn't been drydocked for a decent overhaul in 15 years, it's not going to perform to the best of it's ability; It won't be able to work up it's rated speed due to the engines being worn down and the hull no longer having that slick, fresh-from-the-yards finish. It may be more susceptible to damage due to untreated structual strains, crews may not perform to par due to fatigue and general discontent with using 15 year old plumbing on a daily basis, et cetera, et cetera.
Exactly how this is followed, would be (as always) up to the individual writers of any combat (or other relevant) scenarios. And the 15 year mark is meant as a guidepost, not a hard break; a 14.99 year old ship is not still factory fresh one day, and a dilapidated wreck the next.
Given it's a Gentleman's rule / guideline, it's hard to integrate into the written rules, but we'll figure out something.
Quoted
Originally posted by Kaiser Kirk
That is fine as well. Just wanted to confirm the old breakpoints were 15 and 30 since I had them.
Quoted
Originally posted by Hood
Actually I now gotten to the point where everything older than 20-25 years is to be retired. You'll see the last few Great War RN ships slipping away very soon (unless they have been rebuilt or are filling a niche role until new stuff arrives).
Forum Software: Burning Board® Lite 2.1.2 pl 1, developed by WoltLab® GmbH