I think the Pre WWI hint was the giveaway. That and the fact that I saw this post at about 5:30 AM this morning (when I actually have to start working
;
, and Wes already gave a reply. I knew I had to look at sloops and the Centaur class was the only one that could be the one.
For the stats, I used the ones in your infrastructure.
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Centaur-class (11 units):RSAN Cheiron, RSAN Nessos, RSAN Pholos, RSAN Eurytion, RSAN Rhötos, RSAN Peträos, RSAN Diktys, RSAN Cyllaros, RSAN Hylonome, RSAN Rhoikos, RSAN Hylaios
Length, 67.6 m x Beam, 9.5 m x Depth, 3.5 m
1224 tonnes normal (835 tonnes standard, 802 tonnes light)
Main battery: 4 x 8.8-cm
Secondary battery: 4 x 5.5-cm
Maximum speed for 1799 shaft kw = 16.28 knots
Approximate cruising radius, 12000 nm / 10 knots
Typical complement: 103-134
Hull unarmored
Ship has slow, easy roll; a good, steady gun platform
Excellent seaboat; comfortable and able to fight her guns in the heaviest weather
Magazines and engineering spaces are roomy, with superior watertight subdivision
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I originally simmed it oil firing and steam turbines, and got the exact 835 tons. However, I thought you could have used coalfiring and complex reciprocating, but I couldn't get it quite to 835 tons.
But it seems that you changed the design a bit. compared to the one in your infrastructure. What I simmed might have been the older (Springstyle) design.
... but you're not the only one with changes. I still need to adjust the data of my fleet. Had to adjust the length-beam ratios on numerous vessels, and last week (or so), I decided to go for a metric caliber size for my guns instead of imperial. That caused a few headaches, since with some designs, hull strength would drop below 1.
Walter