Quoted
-Level 1 Refit: 5% of cost and 2.5% of buildiing time to complete.
-Level 2 Refit: 15% of cost and 7.5% of building time to complete.
-Level 3 Refit: 25% of cost and 12.5% of building time to complete.
-Level 4 Refit: 50% of cost and 25% of building time to complete.
-Level 5 Refit: 75% of cost and 50% of building time to complete.
Quoted
The material and time costs of repairing a ship is one half of the building cost in time and materials. For example, the material cost of repairing a ship with 50% damage would be 25% of its light displacement, and the time required would be 25% of its original build time.
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Originally posted by The Rock Doctor
Thanks for the reminder; Roger advised me of the need for this a couple weeks back but I was lazy. I've now added the stuff, except for Kirk's latest question, to the "Shipbuilding and Infrastructure Rules" thread in the Rules and Admin Forum. I'm not going to update in this thread as well - the Rules and Admin Forum entry has precedence, and in case of conflict, is the correct version of things.
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Originally posted by The Rock Doctor
Kirk: There's an entry for changes to torpedo bulkheads in the 50% category, but if folks want to debate a more simple bulging in the 25% category (maybe just blistering for stability/bunkerage?) this is the time to have that discussion.
Quoted
Originally posted by Kaiser Kirk
That was my opinion. You have several vessels which were built without TDS that were bulged as the most expedient way of adding protection. Later you have vessels refitted and bulged in lieu of messing with the internal bulkheads. Both historical scenarios suggest we should peg it a notch below 'changes to torpedo bulkheads', so 25% is what makes sense.
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