I think we're talking past each other. I know you know more than I on such things, but I'm not interested in making the classic British escort. I do take seriously the charge the vessel is to small to do the job. I have tried to address that by posting above the point about the Castles being lengthened specifically to address the wave period issue the 'to small' Flowers had, and I have tried to explain where on a Castle this armament would fit. Now, if I'm told that the beam is to narrow for a twin 100mm, or that SS is wrong and the hull form just doesn't work, great I'll buy that because I'm not the knowledgeable one here
. In that case I would find it helpful to know what the minimums are.
Originally posted by Red Admiral
Trade it for increased hull strength and seakeeping rather than weapons or decreasing size.
Well let's take the 629 ton standard vessel I earlier posted. The sloop had the length of the Castle class to avoid the wave-period problem cited for the 'to small' Flower class. The vessel also had 4x100mm- a little less than the "W"s 4x4.7". As indicated, the mounts are where the 4" and Squid were on the Castles- so they should fit.
Originally posted by Kaiser Kirk
Hull strength (Relative):
- Cross-sectional: 0.90
- Longitudinal: 3.19
- Overall: 1.02
Hull space for machinery, storage, compartmentation is adequate
Room for accommodation and workspaces is adequate
Ship has slow, easy roll, a good, steady gun platform
Excellent seaboat, comfortable, can fire her guns in the heaviest weather
So, just what seakeeping and hull strength should I be shooting for? I know SS has issues with small vessels, but in my experience it's mainly in deckspace and when you try to sim real destroyer speeds.
Looking at a SIM of “Whitehall”- the last W, based on Jane’s of WW2 stats, default freeboard, no misc weight :
Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 185.3 %
- Above water (accommodation/working, high = better): 95.5 %
Waterplane Area: 5,886 Square feet or 547 Square metres
Displacement factor (Displacement / loading): 56 %
Structure weight / hull surface area: 30 lbs/sq ft or 148 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.53
- Longitudinal: 1.74
- Overall: 0.60
Hull space for machinery, storage, compartmentation is cramped
Room for accommodation and workspaces is adequate
Poor seaboat, wet and uncomfortable, reduced performance in heavy weather
Scaling the ships deck plan yields about 7.8’ per 1/16” inch, with the TTs being 3/16 or 23.5’.
Shortening the hull by that amount yields an 276.5’ (84m) vessel. Combining that with the new default freeboard and a speed reduction to 21 knots yields :
Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 74.2 %
- Above water (accommodation/working, high = better): 121.6 %
Waterplane Area: 5,425 Square feet or 504 Square metres
Displacement factor (Displacement / loading): 187 %
Structure weight / hull surface area: 70 lbs/sq ft or 343 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 1.41
- Longitudinal: 4.80
- Overall: 1.59
Hull space for machinery, storage, compartmentation is excellent
Room for accommodation and workspaces is excellent
Ship has slow, easy roll, a good, steady gun platform
Excellent seaboat, comfortable, can fire her guns in the heaviest weather
The ship’s hull is 2.65x stronger and the amount of interior space now taken up is 40% of the original. I think that’s overbuilt with room to change, hence my seeking ways to either add weapons or get smaller. Where are the reasonable minimums?