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This post has been edited 1 times, last edit by "Valles" (Mar 6th 2012, 3:55am)
This post has been edited 2 times, last edit by "Sachmle" (Mar 6th 2012, 3:26am)
Quoted
Originally posted by Sachmle
The only thing I see at first blush is the 7,000t converted to IP for the dock. I think it would be easier, and probably more inline with the rules set, to just have 7 factories non-fixed to produce IP for the quarter. I'm pretty sure you can't just 'convert' tonnage to IP. I could be wrong though.
Quoted
Originally posted by Valles
*edits in correction*
Thanks, fixed.
Quoted
Gam Class CV, Gam building, 27,088t of 30,000t needed, 3,000t added.
Quoted
Gam Class CV, Gam building, 27,088t of 30,000t needed, 3,000t added.
Quoted
Originally posted by Sachmle
Quoted
Originally posted by Valles
*edits in correction*
Thanks, fixed.
You're still overpaying for both Gam class CVs by 88t each. You have them as:
Quoted
Gam Class CV, Gam building, 27,088t of 30,000t needed, 3,000t added.
Quoted
Gam Class CV, Gam building, 27,088t of 30,000t needed, 3,000t added.
Now I'm no math major, but 27,088t + 3,000= 30,088t to me.
Quoted
Originally posted by Valles
Quoted
Originally posted by Sachmle
Quoted
Originally posted by Valles
*edits in correction*
Thanks, fixed.
You're still overpaying for both Gam class CVs by 88t each. You have them as:
Quoted
Gam Class CV, Gam building, 27,088t of 30,000t needed, 3,000t added.
Quoted
Gam Class CV, Gam building, 27,088t of 30,000t needed, 3,000t added.
Now I'm no math major, but 27,088t + 3,000= 30,088t to me.
No, the total tonnage final is 30,000, and each of them still needed 27,088 tons at the start of the turn.
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