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Originally posted by TexanCowboy
You could raise the freeboard on it a little and actually gain hull strength.
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Originally posted by Red Admiral
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Originally posted by TexanCowboy
The hull hasn't been launched yet, so IMHO, it shouldn't be too big of an issue.
This is covered in the infrastructure rules. The incomplete hull would have to undergo a 50% rebuild to accommodate the 16" turrets before construction could continue.
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2.2.5 Conversion of Incomplete Vessels
Incomplete hulls may be converted as an expediency measure in cases of emergencies or when treaty restrictions make it desirable to do so. The process is nothing more than a reconstruction of the hull that exists, followed by normal construction of the remainder of the ship in its new form. Possible conversions include aircraft carriers built from capital ships, cruisers, oilers, seaplane tenders, or cruise liners. Battlecruisers might be converted to battleships and vice-versa.
To convert the hull, first reconstruct the incomplete hull as described in 2.2.4. Your end-product will be an incomplete hull of the type of ship you now wish to complete.
To then complete the hull, simply build in materials equal to the light displacement of the completed ship, minus the light displacement of the incomplete hull. The minimum time to complete is equal to the ship’s construction time from scratch, minus the length of time spent building the ship’s hull in its old form.
It is reasonable for a player to spend an extra one to six months just planning the conversion, before undertaking the reconstruction. However, this is left as an option for players with a sense for realism.
Example: An opportunistic signatory of the Treaty has an incomplete battleship hull that will have to be scrapped if not completed as an aircraft carrier. The battleship’s light displacement was to be 31,000 tons, and would have taken 40 months to complete. However, she is currently only 25% complete - 10 months of construction and 7,750 tons of materials so far.
Reconstructing the hull will take 75% of that - 7.5 months, and 5,812.5 tons. The navy now has an incomplete aircraft carrier hull, with 10 months of construction and 7,750 tons of materials put into her.
As a carrier, the ship will have a light displacement of 25,000 tons and would take 34 months to build from scratch. Since the reconstructed hull has seen 10 months of construction and 7,750 tons of construction, she will require just 24 months and 17,250 tons of material to complete.
In total, however, the construction, reconstruction and completion of the ship has taken 41.5 months and 30,812.5 tons of materials.
This post has been edited 1 times, last edit by "Red Admiral" (Sep 6th 2010, 6:36pm)
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Originally posted by Red Admiral
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2.2.5 Conversion of Incomplete Vessels
Incomplete hulls may be converted as an expediency measure in cases of emergencies or when treaty restrictions make it desirable to do so. The process is nothing more than a reconstruction of the hull that exists, followed by normal construction of the remainder of the ship in its new form. Possible conversions include aircraft carriers built from capital ships, cruisers, oilers, seaplane tenders, or cruise liners. Battlecruisers might be converted to battleships and vice-versa.
To convert the hull, first reconstruct the incomplete hull as described in 2.2.4. Your end-product will be an incomplete hull of the type of ship you now wish to complete.
To then complete the hull, simply build in materials equal to the light displacement of the completed ship, minus the light displacement of the incomplete hull. The minimum time to complete is equal to the ship’s construction time from scratch, minus the length of time spent building the ship’s hull in its old form.
It is reasonable for a player to spend an extra one to six months just planning the conversion, before undertaking the reconstruction. However, this is left as an option for players with a sense for realism.
Example: An opportunistic signatory of the Treaty has an incomplete battleship hull that will have to be scrapped if not completed as an aircraft carrier. The battleship’s light displacement was to be 31,000 tons, and would have taken 40 months to complete. However, she is currently only 25% complete - 10 months of construction and 7,750 tons of materials so far.
Reconstructing the hull will take 75% of that - 7.5 months, and 5,812.5 tons. The navy now has an incomplete aircraft carrier hull, with 10 months of construction and 7,750 tons of materials put into her.
As a carrier, the ship will have a light displacement of 25,000 tons and would take 34 months to build from scratch. Since the reconstructed hull has seen 10 months of construction and 7,750 tons of construction, she will require just 24 months and 17,250 tons of material to complete.
In total, however, the construction, reconstruction and completion of the ship has taken 41.5 months and 30,812.5 tons of materials.
Swapping between triple and duple turrets isn't a simple switch around. They're the most expensive and one of the most complicated parts of the ship.
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.rather curious, I cannot find that section is not in the rules.
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However, being items with long lead times, the guns, shell hoist mechanisms, and turrets are probably now being manufactured.
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As a compromise, I'd suggest paying for the new turrets seperately. Springsharp yeilds 1189 per turret, so 4756 per ship, 19024 total for the class of 4. This proposal would also allow for the USN to have 16 twin 18" turrets 'spare', as they would be produced under the original cost of the ship.
This post has been edited 1 times, last edit by "AdmKuznetsov" (Sep 6th 2010, 7:08pm)
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Originally posted by Red Admiral
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.rather curious, I cannot find that section is not in the rules.
Quite a few things seem to have disappeared from the current rules without explanation? I was operating under the assumption that this rule was still in place. Last usage was in converting some armoured cruisers into carriers for Denmark a few years back.
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Originally posted by Red Admiral
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As a compromise, I'd suggest paying for the new turrets seperately. Springsharp yeilds 1189 per turret, so 4756 per ship, 19024 total for the class of 4. This proposal would also allow for the USN to have 16 twin 18" turrets 'spare', as they would be produced under the original cost of the ship.
Seems reasonable to me but the actual turrets weighed ~1700t (probably a bit more than that for Montana with more armour)
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Originally posted by AdmKuznetsov
The player has to remove barbettes that are already in the structure to complete the ships as a CV.
. . .
I'm sure there are 12x16" Montana plans that were prepared as an option.
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