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1

Saturday, November 1st 2008, 8:51pm

Carrier Air Group

Question for those of you owning and building carriers. What's the ideal mix of planes you look for in an air group? Half the capacity in fighters? Equal number of interceptors, dive bombers, and torpedo planes? Does the ratio vary according to the size of the carrier, or how many carriers your navy can operate?

2

Saturday, November 1st 2008, 9:12pm

Italy tends to operate with strike heavy airgroups made up from torpedo bombers with around 2/3 of total complement. Italy doesn't have any dive bombers apart from the new Breda Ba.67 which'll start to replace the older aircraft a have a single aircraft that can operate as a torpedo bomber or dive bomber. To make up the numbers of fighters and add to the defensive power of a group there are some small carriers that are only really suited to operating fighters.

HoOmAn

Keeper of the Sacred Block Coefficient

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3

Saturday, November 1st 2008, 10:21pm

Haven´t found my pills...

I still don´t understand why there are so many carriers build in WesWorld - especially by nations that can hardly afford any large navy anyway and thus put all their money on a yet unproven concept.

The South American war failed to prove a carrier is a formidable strike platform. You may attack anchored targets with success but so can you with land based planes. At sea no carrier has proven to be superior to even an old and mediocre capital ship. Heck, there have been reports those carrier planes could not even sink merchants and had to call for a cruiser doing the job.

In maneuvers carriers may have shown some potential but the only life fire test with sustained carrier operations, the ultimate test, they failed as it seems. So I think realistically any nation that muses about putting most of its money into one single large design should and would focus on any kind of capital ship or at least super-cruiser, not a carrier. But this is not the case obviously....

So please all of you who design and build (large) carriers:

What´s the reason nations rate the carrier so high? Especially those with no (WW) history in developing carrier based aviation but an interest to buy relatively large (15ooots and more) vessels? There is not much testing with small or converted ships. No, you obviously aim for the big ones. But why (other than hindsight of course)?

Just curious,

HoOmAn

4

Saturday, November 1st 2008, 10:51pm

You cant disregard hindsight, especially since most of us are most familiar with World war 2.

Despite the failure of hevy bombers and medium tanks in the SA war, everyone (more or less) is getting them. Personally I am not basing any decision on the SA war since nothing can be learnt from a scripted war that was decided before it started

5

Saturday, November 1st 2008, 11:23pm

Quoted

Originally posted by Vukovlad
...since nothing can be learnt from a scripted war that was decided before it started

Uhhh... ?(

howard

Unregistered

6

Saturday, November 1st 2008, 11:42pm

RE: Carrier Air Group

Quoted

Originally posted by Brockpaine
Question for those of you owning and building carriers. What's the ideal mix of planes you look for in an air group? Half the capacity in fighters? Equal number of interceptors, dive bombers, and torpedo planes? Does the ratio vary according to the size of the carrier, or how many carriers your navy can operate?


Long technical essay follows

Depends.......(HoOhman isn't going to like this.)

The question is not what can WW carriers do, its what can WW planes do?

Well.........

That brings us to another question, what can WW plane armament do?

The WW carrier fighter as of 1936.

Still not equal to the WW land based types

General characteristics
Pilot 1
Engine 1 usually 700-1100 HP, 520-820 kW
Speed cruise about 150 knots combat, 75 m/s rarely exceeds 270 knots, 140 m/s.
Mission endurance 1 hour
Climb rate of about 16-23 ft/s, 5-7 m/s
Effective service ceiling rarely exceeds 23,000ft, 7000 meters
Turn radius varies wildly but usually at median DF speeds less than 1500 meters.
wing loading is about 10-23 kg/m^2.

Armament usually 2-4 machine guns equivalent to 8-13 mm.

The fighter is just adequate to deal with most land WW based anti-ship threats that surface navies face. I would be looking at faster climb rates and more endurance as a high priority item.

WW Dive bombers are simpler. Take your baseline fighter and reduce operating characteristics by 25-40% increase endurance to 200% and add a 500 kg bomb base line model bomb load. Most of the dive bombers I see out there based on historic Japanese or British designs are crap. Those based on the Dauntless or the Vengeance are excellent ship killers. If we get a navalized Stuka or Arado-WATCH OUT. The Italian R-2005 fighter converted to dive bombing is also a deadly little bird. I have some of my own RTL surprises, but those are MY surprises.

Torpedo planes: take the baseline fighter performance figures and reduce those by 50%, increase endurance to 125% and allot 1000 kilograms bombload. The only birds out there that qualify as decent, are the Swordfish and Kate clones. For now you have to worry about loft and that means BIPLANES. The aerial torpedoes available to you-even the 1939 Japanese ones are pathetic. You won't see open ocean warship killers for at least another three years.

So..........WW now......

Fighters-adequate.
Dive bombers-mostly suck at what they do with rare exceptions.
Torpedo planes-again suck at what they do, until you get better fish-which isn't anytime soon since we are looking at 2200lb-3300lb, 1000-1500 kilogram torpedoes.

WW surface ship flak is as bad as RTL ship flak was, so your fleet air defense will still have to be fighter-based.

THAT is why you need carriers HoOhman.

Air defense and scouting.
Carrier size? This is measured in aircraft capacity, so 40 should do for now, mixed half and half; fighters and dive bombers. Your dive bombers are your scouts. Don't forget your slow launch rates and your current poor aircraft endurance, so you will have a scout radius of about 160,000 meters-unless you are the Japanese in which case it is 300,000 meters.

ASW.
Carrier size can be as small as 15 aircraft, though I would aim for 24. 1/3 fighters and 2/3 torpedo planes. You need the torpedo planes' extra bomb loads to drop clusters of depth charges on diving submarines.

Anti-ship or strke:

Not quite there yet: The Essex monsters don't have the right planes yet, but if they ever get here; 1/2 fighters, 1/4 dive bombers, and 1/4 torpedo planes. Trust me you will NEED those fighters, if Avenger clones ever show up.

Quoted


I still don´t understand why there are so many carriers build in WesWorld - especially by nations that can hardly afford any large navy anyway and thus put all their money on a yet unproven concept.

The South American war failed to prove a carrier is a formidable strike platform. You may attack anchored targets with success but so can you with land based planes. At sea no carrier has proven to be superior to even an old and mediocre capital ship. Heck, there have been reports those carrier planes could not even sink merchants and had to call for a cruiser doing the job.

In maneuvers carriers may have shown some potential but the only life fire test with sustained carrier operations, the ultimate test, they failed as it seems. So I think realistically any nation that muses about putting most of its money into one single large design should and would focus on any kind of capital ship or at least super-cruiser, not a carrier. But this is not the case obviously....

So please all of you who design and build (large) carriers:

What´s the reason nations rate the carrier so high? Especially those with no (WW) history in developing carrier based aviation but an interest to buy relatively large (15ooots and more) vessels? There is not much testing with small or converted ships. No, you obviously aim for the big ones. But why (other than hindsight of course)?

Just curious,

HoOmAn


Peru notes that current carriers can operate aircraft in sea states that hobble surface ship-launched scout planes, and that it is suicide to operate fleets without air defense against enemy naval scout or spotting planes.

See first, evade first, or pursue first.

RECONNAISSANCE.

Then there is the convoy defense and attack mission: where do you want to see and drive down the surfaced enemy submarine? 5000 meters away or 50,000 meters away? Can't sink them yet, but you sure can mess them up with depth charges and machine gun fire from the air with what you have now.

Same deal is there for enemy merchant ships. A carrier can shatter a scattered convoy that can easily evade a surface raider. Surface raider gets one. Carrier air wing shoots up a dozen and cripples them, and there is nothing the surface gun ship escort can do to stop it; if the carrier is beyond surface gun range.

H.

This post has been edited 1 times, last edit by "howard" (Nov 2nd 2008, 2:05am)


7

Saturday, November 1st 2008, 11:44pm

Quoted

Originally posted by Vukovlad
You cant disregard hindsight, especially since most of us are most familiar with World war 2.


You can't apply what you haven't learned, hindsight is irrelivent, at least to those of us who wish to apply realism to the sim, those who don't are simply powergaming and thus ruining things for the bulk of everyone else.

Quoted

Originally posted by Vukovlad
Despite the failure of hevy bombers and medium tanks in the SA war, everyone (more or less) is getting them. Personally I am not basing any decision on the SA war since nothing can be learnt from a scripted war that was decided before it started


Now your just being silly.

First and foremost the lessons of the South American war will take some time to sink in, untill then nations will saunder along unaware of its lessons to be learned.

Secondly I can tell you that dispite the war being scripted its outcome was always fluid and unpredictable. Its outcome is still based on individual events scripted and the players involved (actively that is) have somewhat modified their beliefs in some area's with reguards to the outcome.

Now the question is why do nations like Peru and Persia require CV's, even for scouting when land based aircraft can do the job just as well? The answer is simple, these nations wish to project power which in the opinion of most is dubious and futile as larger nations can squash them like a bug.

8

Saturday, November 1st 2008, 11:44pm

Quoted

Originally posted by Brockpaine

Quoted

Originally posted by Vukovlad
...since nothing can be learnt from a scripted war that was decided before it started

Uhhh... ?(



Well if we decided that giant crossbows shoot down all aircraft bombing the village (forgot the name)during our Caucasus crises, would that force WW players to "learn" that crossbows are the way to the future?

This post has been edited 1 times, last edit by "Vukovlad" (Nov 1st 2008, 11:46pm)


9

Saturday, November 1st 2008, 11:57pm

Thats an absolutely terrible example and doesn't adress the main idea Brock was really trying to convey, the point that your asertion that hindsight makes it acceptable for small nations to aquire assets that normally larger nations require.

If that was the case Azerbaijan would require a 55,000 ton fast battleship to deal with Persia.

howard

Unregistered

10

Sunday, November 2nd 2008, 1:20am

Peru NOW has a rational assigned ASW mission in the East Pacific.

H.

This post has been edited 1 times, last edit by "howard" (Nov 2nd 2008, 1:21am)


11

Sunday, November 2nd 2008, 1:22am

Quoted

Originally posted by thesmilingassassin

Quoted

Originally posted by Vukovlad
You cant disregard hindsight, especially since most of us are most familiar with World war 2.


You can't apply what you haven't learned, hindsight is irrelivent, at least to those of us who wish to apply realism to the sim, those who don't are simply powergaming and thus ruining things for the bulk of everyone else.

Quoted

Originally posted by Vukovlad
Despite the failure of hevy bombers and medium tanks in the SA war, everyone (more or less) is getting them. Personally I am not basing any decision on the SA war since nothing can be learnt from a scripted war that was decided before it started


Now your just being silly.

First and foremost the lessons of the South American war will take some time to sink in, untill then nations will saunder along unaware of its lessons to be learned.

Secondly I can tell you that dispite the war being scripted its outcome was always fluid and unpredictable. Its outcome is still based on individual events scripted and the players involved (actively that is) have somewhat modified their beliefs in some area's with reguards to the outcome.

Now the question is why do nations like Peru and Persia require CV's, even for scouting when land based aircraft can do the job just as well? The answer is simple, these nations wish to project power which in the opinion of most is dubious and futile as larger nations can squash them like a bug.


Well since every nation can squash Persia like a bug, land based aircraft are equally futile ( as are any armed forces) but still have to occupy myself with something.

12

Sunday, November 2nd 2008, 1:39am

If that were the case why sign treaty's with GB and join alliances like SATSUMA? Your still not making a convincing arguement.

13

Sunday, November 2nd 2008, 1:46am

Persia was already in SATSUMA when I started as for the treaties Hood for some reason wishes to uphold diplomatic part of the SIM rather than the path chosen by the Super Powers of WW "do as I say or we will kill you" (see Lithuanina and Caucusus crises)

14

Sunday, November 2nd 2008, 1:57am

Quoted

Originally posted by Vukovlad
Persia was already in SATSUMA when I started as for the treaties Hood for some reason wishes to uphold diplomatic part of the SIM rather than the path chosen by the Super Powers of WW "do as I say or we will kill you" (see Lithuanina and Caucusus crises)


If your going to point fingers why beat around the bush? Come out and say what you really think. Its also interesting to note that Persia persued a similar attitude towards smaller nations upon your joining the sim.

15

Sunday, November 2nd 2008, 2:04am

Anyway, refering to the orriginal topic Atlantis operates three carriers at present with 2 more acting as training carriers. Typically Atlantis has its airgroups split roughly 50/50 between fighters and attack aircraft, with torpedo bombers representing the majority of the attack types.

Alioth aircraft compliment: Max 55, typically 24 fighters, 12 bombers, 19 scout-torpedo bombers

Arrogant class aircraft compliment: Max 84, peacetime operational 72, typically 42 fighters, 18 bombers, 24 scout-torpedo bombers

The training CV Nautica was designed to be able to be refitted to act as a trade protection CV and carry a similar number of aircraft as the Alioth, whom she resembles size wise. Alioth on the otherhand has proven that size does matter with fleet carriers and eventually will act as an escort for the fleet carriers trading some of her attack aircraft for more fighters.

The current Atlantean naval plans call for 4-6 new fleet CV's and several trade protection CVL's.

Arcturus class aircraft compliment: Max 75, typically 30 fighters, 18 bombers, 24 scout-torpedo bombers

howard

Unregistered

16

Sunday, November 2nd 2008, 2:26am

Quoted

Originally posted by thesmilingassassin
Anyway, refering to the orriginal topic Atlantis operates three carriers at present with 2 more acting as training carriers. Typically Atlantis has its airgroups split roughly 50/50 between fighters and attack aircraft, with torpedo bombers representing the majority of the attack types.


This is not logical, your best torpedo plane the ANAF TBN-8 still isn't good enough to justify these large torpedo plane strike complements. 819 miles? Cut that into fourths......200 miles? And what torpedo are you using? If you are using a Devastator clone that has got to be a Mark XV clone as your tech limit........

Quoted


Alioth aircraft compliment: Max 55, typically 24 fighters, 12 bombers, 19 scout-torpedo bombers

trade war and fleet defense.

Quoted


Arrogant class aircraft compliment: Max 84, peacetime operational 72, typically 42 fighters, 18 bombers, 24 scout-torpedo bombers

fleet attack type.

Quoted


The training CV Nautica was designed to be able to be refitted to act as a trade protection CV and carry a similar number of aircraft as the Alioth, whom she resembles size wise. Alioth on the other hand has proven that size does matter with fleet carriers and eventually will act as an escort for the fleet carriers trading some of her attack aircraft for more fighters.


Something like a Chiyoda. I will not comment on this since that is not a lesson learned yet.

Quoted


The current Atlantean naval plans call for 4-6 new fleet CV's and several trade protection CVL's.

You might want to seriously rethink that build program.

Quoted


Arcturus class aircraft compliment: Max 75, typically 30 fighters, 18 bombers, 24 scout-torpedo bombers

Soryu or Hiryu clone. KABOOM!

H.

17

Sunday, November 2nd 2008, 2:40am

Hm, so we managed to break the quiet stretch of conversation around here. About time! :D

------------------------------

Ithekro gave Chile a pretty good reason for it's carrier, and the future ship I'm planning. Since Chile is so long and narrow, virtually the entire country, with the exception of Chilean Bolivia, can be reached from the sea. The carrier can thus serve as a mobile air-base for aircraft, able to respond quite quickly anywhere in Chile.

For Chile, this is not merely theory: during the Siege of Antofagasta, Mapuche kept up strikes against the advancing Bolivian Army. For the moment, Chile has this mission in mind for it's carrier, and so I anticipate heavier dive-bomber and glide-bomber compliments than torpedo-bomber compliments.

Additionally, the Mapuche provides good scouting for the battle force.

Overall, I'd have to say carriers can be seen to have potential, but there have been no defining events which can justify dropping a battleship for a carrier. Yet.

18

Sunday, November 2nd 2008, 6:41am

Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassin
Anyway, refering to the orriginal topic Atlantis operates three carriers at present with 2 more acting as training carriers. Typically Atlantis has its airgroups split roughly 50/50 between fighters and attack aircraft, with torpedo bombers representing the majority of the attack types.


This is not logical, your best torpedo plane the ANAF TBN-8 still isn't good enough to justify these large torpedo plane strike complements. 819 miles? Cut that into fourths......200 miles? And what torpedo are you using? If you are using a Devastator clone that has got to be a Mark XV clone as your tech limit.........


Initial Torpedo bombers shiped, the TBN-6 Sea darts, acted as scouts. Currently the Banshee's fullfill that role given their longer range. It is interesting that you note the range issue. Something that is currently an issue with Atlantean naval aircraft.

Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassin
Alioth aircraft compliment: Max 55, typically 24 fighters, 12 bombers, 19 scout-torpedo bombers

trade war and fleet defense.

Quoted


Arrogant class aircraft compliment: Max 84, peacetime operational 72, typically 42 fighters, 18 bombers, 24 scout-torpedo bombers

fleet attack type.


Correct.

Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassinThe training CV Nautica was designed to be able to be refitted to act as a trade protection CV and carry a similar number of aircraft as the Alioth, whom she resembles size wise. Alioth on the other hand has proven that size does matter with fleet carriers and eventually will act as an escort for the fleet carriers trading some of her attack aircraft for more fighters.


Something like a Chiyoda. I will not comment on this since that is not a lesson learned yet.


Somewhat. You could argue that she's a shadow carrier but the orriginal idea was to provide a training CV that could be converted in an emergency. Not an ideal provision but

Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassin
The current Atlantean naval plans call for 4-6 new fleet CV's and several trade protection CVL's.

You might want to seriously rethink that build program.

Why? Not meglomanical enough? The key word here is "current", plans can change when needed.

Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassin
Arcturus class aircraft compliment: Max 75, typically 30 fighters, 18 bombers, 24 scout-torpedo bombers

Soryu or Hiryu clone. KABOOM!
H.

The historical Soryu's were 7,000 tons lighter. Yorktown is a more applicable comparison.

howard

Unregistered

19

Sunday, November 2nd 2008, 9:25am

Quoted

Originally posted by thesmilingassassin

Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassin
Anyway, refering to the orriginal topic Atlantis operates three carriers at present with 2 more acting as training carriers. Typically Atlantis has its airgroups split roughly 50/50 between fighters and attack aircraft, with torpedo bombers representing the majority of the attack types.


This is not logical, your best torpedo plane the ANAF TBN-8 still isn't good enough to justify these large torpedo plane strike complements. 819 miles? Cut that into fourths......200 miles? And what torpedo are you using? If you are using a Devastator clone that has got to be a Mark XV clone as your tech limit.........


Initial Torpedo bombers shipped, the TBN-6 Sea darts, acted as scouts. Currently the Banshee's fulfill that role given their longer range. It is interesting that you note the range issue. Something that is currently an issue with Atlantean naval aircraft.


I don't think in terms of range, but in terms of hours aloft. Before you estimate fuel use you subtract a fourth of your aloft burdened endurance to give you your safety margin. Then you compute fuel use off what's left. Land based aircraft, you then think in the rule of thirds-1/3 to get there, 1/3 to fight, and 1/3 to get back. With carrier aircraft, its rule of fourths, 1/4 to form up, 1/4 to get out there, 1/4 to fight, and 1/4 to get back; and that is after you subtracted the initial 1/4 reserve cushion from both types to make sure you have enough fuel in case you use more than you normally estimate at your cruise endurance. A carrier plane with a book ranger of 819 miles actually has a flight endurance of 4 hours and cannot afford to fly out more than thirty minutes to an hour from its carrier at cruise speed. That is about 100-150 miles 160- 220 kilometers MAXIMUM.

Quoted


Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassin
Alioth aircraft compliment: Max 55, typically 24 fighters, 12 bombers, 19 scout-torpedo bombers

trade war and fleet defense.

Quoted


Arrogant class aircraft compliment: Max 84, peacetime operational 72, typically 42 fighters, 18 bombers, 24 scout-torpedo bombers

fleet attack type.


Correct.


You did read my comments about WW carrier planes? You have to mass carriers to mass the effect of your air attacks. Three or more would be about right to saturate an enemy defense and to bring enough planes to bear to sink a few ships. Rough rule of thumb-you need at least ten bombing planes to cripple one ship-based on the Rio de Janeiro raid reports. A ship that needs six torpedo hits will need at least twelve torpedo planes! The attack carriers are not quite there yet.

Quoted


Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassinThe training CV Nautica was designed to be able to be refitted to act as a trade protection CV and carry a similar number of aircraft as the Alioth, whom she resembles size wise. Alioth on the other hand has proven that size does matter with fleet carriers and eventually will act as an escort for the fleet carriers trading some of her attack aircraft for more fighters.


Something like a Chiyoda. I will not comment on this since that is not a lesson learned yet.


Somewhat. You could argue that she's a shadow carrier but the original idea was to provide a training CV that could be converted in an emergency. Not an ideal provision but


Still won't comment on the lesson, since it hasn't been learned yet, but I wonder if the Atlanteans have thought about (if you read above what I said) about aviation defense ships (Princetons)?

Quoted


Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassin
The current Atlantean naval plans call for 4-6 new fleet CV's and several trade protection CVL's.

You might want to seriously rethink that build program.

Why? Not meglomanical enough? The key word here is "current", plans can change when needed.


WW I naval lessons learned. Atlantis is an island! You don't need attack carriers.........as much as you need trade defense ships.

Quoted


Quoted

Originally posted by howard

Quoted

Originally posted by thesmilingassassin
Arcturus class aircraft compliment: Max 75, typically 30 fighters, 18 bombers, 24 scout-torpedo bombers

Soryu or Hiryu clone. KABOOM!
H.

The historical Soryu's were 7,000 tons lighter. Yorktown is a more applicable comparison.


No its not. Look at your protection scheme. Floating bombs you've built there.

H.

This post has been edited 3 times, last edit by "howard" (Nov 2nd 2008, 10:35am)


20

Sunday, November 2nd 2008, 10:56am

Hi Stephan

The large aircraft carrier was chosen for Italy as the best means to fulfill it's overseas commitments for operations in the Atlantic or Indian Oceans. A reasonable airgroup is wanted for deployments away from Italy and extra space for repairs and carriage of additional stores. Also there's a need to protect the ship and the planes as Italy can only build a finite number of ships. The larger ships are more suited to operations in heavier weather. There was also a prediction forwards as to the size/weight of aircraft they'll have to operate. The doubling/tripling of take off weights in about 15 years indicate that larger aircraft are coming. There's also the factor that Italy's first carrier experience was with a large ship. All these factors push the size of the carrier up considerably.

Things wouldn't look so bad if we were going in terms of money instead of tonnage as a significant cost is the initial purchase and operation of the airgroup. The difference between a 15000 or 30000ton carrier is only likely to be around 30-50% instead of 100%.

In terms of aircraft, some thought has been put into an all fighter airgroup but with fighters capable of carrying torpedoes or bombs.