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1

Thursday, November 13th 2003, 7:54pm

Good, bad, or ugly?

This particular beastie has 13.8" turrets fore and aft, with a 5.9" triple superfiring over each. The third 13.8" turret is amidships, with a ~240 degree firing arc. The remaining two 5.9" triples are on either side of the forward superstructure.

The Thing, laid down 1927

Length, 706 ft x Beam, 92.0 ft x Depth, 30.7 ft
29056 tons normal displacement (27336 tons standard)

Main battery: 12 x 5.9-inch (4 x 3; 2 superfiring)
Secondary battery: 9 x 13.8-inch (3 x 3)
AA battery: 8 x 4.1-inch
Light battery: 8 x 1.4-inch

Weight of broadside: 13345 lbs

Main belt, 14.0 inches; ends unarmored
Torpedo bulkhead, 1.0 inches
Armor deck, average 4.0 inches
C.T., 14.0 inches

Battery armor:
Main, 3.0" / secondary, 14.0"
AA, 1.0" shields / light guns, 1.0" shields

Maximum speed for 85046 shp = 27.36 knots
Approximate cruising radius, 11000 nm / 12 kts

Typical complement: 1113-1447


Estimated cost, $38.903 million (£9.726 million)

Remarks:

Relative extent of belt armor, 97 percent of 'typical' coverage.

Ship is roomy, with superior accommodation and working space.


Distribution of weights:
Percent
normal
displacement:

Armament ......................... 1668 tons = 6 pct
Armor, total ..................... 9821 tons = 34 pct

Belt 3026 tons = 10 pct
Torpedo bulkhead 521 tons = 2 pct
Deck 3061 tons = 11 pct
C.T. 286 tons = 1 pct
Armament 2926 tons = 10 pct

Machinery ........................ 2685 tons = 9 pct
Hull and fittings; equipment ..... 11394 tons = 39 pct
Fuel, ammunition, stores ......... 3413 tons = 12 pct
Miscellaneous weights ............ 75 tons = 0 pct
-----
29056 tons = 100 pct

Estimated metacentric height, 4.9 ft

Displacement summary:

Light ship: 25643 tons
Standard displacement: 27336 tons
Normal service: 29056 tons
Full load: 30315 tons

Loading submergence 1182 tons/foot

+++++++++++++++++++++++++


Estimated overall survivability and seakeeping ability:

Relative margin of stability: 1.05

Shellfire needed to sink: 26923 lbs = 262.2 x 5.9-inch shells
(Approximates weight of penetrating
shell hits needed to sink ship,
not counting critical hits)

Torpedoes needed to sink: 3.7
(Approximates number of 'typical'
torpedo hits needed to sink ship)

Relative steadiness as gun platform, 61 percent
(50 percent is 'average')

Relative rocking effect from firing to beam, 0.65

Relative quality as a seaboat: 1.10

+++++++++++++++++++++++++


Hull form characteristics:

Block coefficient: 0.51
Sharpness coefficient: 0.37
Hull speed coefficient 'M' = 7.03
'Natural speed' for length = 26.6 knots
Power going to wave formation
at top speed: 48 percent


Estimated hull characteristics and strength:

Relative underwater volume absorbed by
magazines and engineering spaces: 96 percent

Relative accommodation and working space: 127 percent


Displacement factor: 102 percent
(Displacement relative to loading factors)


Relative cross-sectional hull strength: 0.98
(Structure weight per square
foot of hull surface: 187 lbs)

Relative longitudinal hull strength: 1.21
(for 18.0 ft average freeboard;
freeboard adjustment -0.7 ft)

Relative composite hull strength: 1.00

+++++++++++++++++++++++++


[Machine-readable parameters: Spring Style v. 1.2.1]

706.00 x 92.00 x 30.70; 18.00 -- Dimensions
0.51 -- Block coefficient
1927 -- Year laid down
27.36 / 11000 / 12.00; Oil-fired turbine or equivalent -- Speed / radius / cruise
75 tons -- Miscellaneous weights
++++++++++
12 x 5.90; 4; 2 -- Main battery; turrets; superfiring
:
9 x 13.80; 3 -- Secondary battery; turrets
:
8 x 4.10 -- Tertiary (QF/AA) battery
Gun-shields
:
8 x 1.40 -- Fourth (light) battery
0 -- No torpedo armament
++++++++++
14.00 / 0.00 / 0.00 / 1.00; 97 -- Belt armor; relative extent
4.00 / 14.00 -- Deck / CT
3.00 / 14.00 / 1.00 / 1.00 -- Battery armor


+++++++++++++++++++++++++++++++++++++++++++++++++++++++


2

Thursday, November 13th 2003, 8:32pm

Good, I'd say.

Getting good speed, decent armor, and adequate armament on 27ktons Standard is pretty good work. So, you figure on 3 of these eventually?

3

Thursday, November 13th 2003, 9:54pm

Its got to be ugly with no superfiring main battery and superfiring secondaries. I think a picture is needed for a final verdict.

4

Thursday, November 13th 2003, 10:57pm

And I'll see if I can humor you with a picture in the next day or two. The design is something I tinkered with over my lunch break this afternoon and posted to stir a bit of conversation.

AdmK: If India were producing them, yes, I'd do a run of three. But that is by no means a sure thing.

5

Friday, November 14th 2003, 6:28am

Not bad Rocky

She may not nessasarily look nice but shes got a mean enough armament, decent secondary armament, adequate speed and good armor, shes by no means a push over.

6

Friday, November 14th 2003, 2:55pm

I agree, Russian layout but decent armament and armour for her size. I like.

Bernhard

7

Saturday, November 15th 2003, 10:50pm

Thanks to Hooman and Red Admiral for posting the pics...

Three possible sketches of the ship, the bottom being a slightly modified version with no superfiring guns whatsoever. That version's hull strength is about 0.01 higher, but otherwise essentially identical.

If I were to seriously consider this class, I'd have work to do on shaping the superstructure and finding good spots for the AA battery, but you have to start somewhere.


8

Friday, December 12th 2003, 1:24pm

on question...what do you use to draw the ships?

I'd love to draw my own designs, just for the fun of it ;)

9

Friday, December 12th 2003, 3:53pm

I use CorelDraw 10.

Being vector-based, I can work with drawings at whatever scale I like - my standard is 1 mm = 4', which would be about 1:1200. The workspace features a stack of drawing pages (each with a drawing on them) surrounded by a desktop in which I dump templates of any equipment (guns, boats, etc) I recycle often. When a drawing's complete, I export a .jpg of it.

Other programs are useful for the same purpose, of course. Hooman posted a detailed explanation of his drawing methods on the Naval Design Board a few weeks back in response to somebody's question.

Drawing is generally fun for me as well; I enjoy the challenge of creating a ship that is functional, visually attractive, and yet also follows the general style of that navy. It's also very helpful in understanding what will and will not work with the ship design - you'll see that the designs above are theoretically very powerful, but arranging everything around an amidships turret is a total pain in the neck...

J