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harry the red

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1

Friday, October 10th 2003, 2:51pm

Mediterranean Hot Rod

What do you think of this vessel, has it a chance against the ships you guys are planning to build?

Feel free to nit pick just explain why.



Cartoni Animati, laid down 1928

Length, 167.2 m x Beam, 15.5 m x Depth, 5.5 m
6898 tonnes normal displacement (6278 tonnes standard)

Main battery: 8 x 15.2-cm (4 x 2; 2 superfiring)
Secondary battery: 6 x 10.0-cm
AA battery: 2 x 4.0-cm
Light battery: 8 x 1.3-cm

Weight of broadside: 478 kg

4 TT, 53.3 cm

Main belt, 2.4 cm; ends unarmored
Upper belt, 2.0 cm
Armor deck, average 1.8 cm
Conning tower, 4.0 cm

Battery armor:
Main, 2.2 cm / secondary, 2.2 cm shields


Maximum speed for 82333 shaft kw = 36.00 knots
Approximate cruising radius, 3800 nm / 18 knots

Typical complement: 378-492


Estimated cost, $12.266 million (£3.067 million)

Remarks:

Caution: Hull structure is subject to strain in open-sea
conditions.

Relative extent of belt armor, 177 percent of 'typical' coverage.

Magazines and engineering spaces are cramped, with poor
watertight subdivision.

Roomy upper decks; superior accommodation and working space.


Distribution of weights:
Percent
normal
displacement:

Armament ......................... 131 tonnes = 2 pct
Armor, total ..................... 687 tonnes = 10 pct

Belt 369 tonnes = 5 pct
Deck 224 tonnes = 3 pct
C.T. 12 tonnes = 0 pct
Armament 82 tonnes = 1 pct

Machinery ........................ 3435 tonnes = 50 pct
Hull and fittings; equipment ..... 1749 tonnes = 25 pct
Fuel, ammunition, stores ......... 846 tonnes = 12 pct
Miscellaneous weights ............ 50 tonnes = 1 pct
-----
6898 tonnes = 100 pct

Estimated metacentric height, 1.0 m

Displacement summary:

Light ship: 6052 tonnes
Standard displacement: 6278 tonnes
Normal service: 6898 tonnes
Full load: 7367 tonnes

Loading submergence 1598 tonnes/metre

+++++++++++++++++++++++++


Estimated overall survivability and seakeeping ability:

Relative margin of stability: 1.42

Shellfire needed to sink: 854 kg = 17.4 x 15.2-cm shells
(Approximates weight of penetrating
shell hits needed to sink ship,
not counting critical hits)

Torpedoes needed to sink: 0.5
(Approximates number of 'typical'
torpedo hits needed to sink ship)

Relative steadiness as gun platform, 50 percent
(50 percent is 'average')

Relative rocking effect from firing to beam, 0.36

Relative quality as a seaboat: 1.00

+++++++++++++++++++++++++


Hull form characteristics:

Block coefficient: 0.48
Sharpness coefficient: 0.32
Hull speed coefficient 'M' = 8.81
'Natural speed' for length = 23.4 knots
Power going to wave formation
at top speed: 62 percent


Estimated hull characteristics and strength:

Relative underwater volume absorbed by
magazines and engineering spaces: 176 percent

Relative accommodation and working space: 155 percent


Displacement factor: 80 percent
(Displacement relative to loading factors)


Relative cross-sectional hull strength: 0.58
(Structure weight per square
metre of hull surface: 281 kg)

Relative longitudinal hull strength: 0.87
(for 5.85 m average freeboard;
freeboard adjustment +1.56 m)

Relative composite hull strength: 0.60

+++++++++++++++++++++++++


[Machine-readable parameters: Spring Style v. 1.2.1]

548.42 x 50.84 x 18.04; 19.19 -- Dimensions
0.48 -- Block coefficient
1928 -- Year laid down
36.00 / 3800 / 18.00; Oil-fired turbine or equivalent -- Speed / radius / cruise
50 tons -- Miscellaneous weights
++++++++++
8 x 6.00; 4; 2 -- Main battery; turrets; superfiring
:
6 x 3.94; 0 -- Secondary battery; turrets
Gun-shields
:
2 x 1.57 -- Tertiary (QF/AA) battery
:
8 x 0.52 -- Fourth (light) battery
4 / 0 / 21.00 -- TT / submerged / size
++++++++++
0.94 / 0.00 / 0.79 / 0.00; 177 -- Belt armor; relative extent
0.71 / 1.57 -- Deck / CT
0.87 / 0.87 / 0.00 / 0.00 -- Battery armor


(Note: For portability, values are stored in Anglo-American units

2

Friday, October 10th 2003, 4:55pm

Does it stand a chance against cruisers? No it doesn't, but it can run away or just prey on destroyers. However speed in the eastern Med won't be that much of an advantage when navigating around small and large islands. you run out of room fairly quickly.

3

Friday, October 10th 2003, 5:10pm

Hull strength

And destroyer-level hull strength on a 6000 ton cruiser? I don't think so.

HoOmAn

Keeper of the Sacred Block Coefficient

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4

Friday, October 10th 2003, 6:50pm

Critics...

One look at the ships hull strength reveals that it is not worth discussing it. I can accept ships up to maybe 4500ts or 5000ts that are build up to DD-rules but on 6000ts I don´t buy it.

Anyway, a mediocre design overall...

Its best feature is its name!!! ;o)

Cheers,

HoOmAn

5

Saturday, October 11th 2003, 12:58am

well

...shouldn't the Comp. strength for a 6000 ton ship be around .85 minimum? In all yes it would likely be a design failure but I think "mediocre" would be a bit of an insult.

HoOmAn

Keeper of the Sacred Block Coefficient

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6

Saturday, October 11th 2003, 1:34am

Similar design....

An insult? Maybe. Maybe not.

See, I´m planning to build a very, very similar design. I guess both of us took a look at the Condottieri-class Typ A and B stats. The difference between out designs is that I achieved the same or maybe even a slightly better design on more than 1000ts less than Harry. I used a light displacement below 5000ts to be able to build those units in a very short time. The hull strength is even lower but by dropping the designs poweroutput to 62.000kW (34,966kn) I get the same hull strength. In this case Harry would get 1,034kn more speed and less armor for >1000ts additional tons.

Here´s my design. Feel free to compare. It´s definitively on the edge of size where one can use DD-rules but compared to Harry´s design it shouldn´t be a problem.

Condottieri Class A, South African Minecruiser laid down 1927

Displacement:
4.995 t light; 5.197 t standard; 5.676 t normal; 6.037 t full load
Loading submergence 457 tons/feet

Dimensions:
551,18 ft x 53,64 ft x 16,80 ft (normal load)
168,00 m x 16,35 m x 5,12 m

Armament:
8 - 5,91" / 150 mm guns (4 Main turrets x 2 guns, 2 superfiring turrets)
6 - 4,13" / 105 mm AA guns
12 - 1,57" / 40 mm guns
Weight of broadside 1.059 lbs / 480 kg
8 - 21,0" / 533 mm above water torpedoes

Armour:
Belt 1,18" / 30 mm, ends unarmoured
Belts cover 178% of normal area
Main turrets 0,98" / 25 mm, AA gun shields 0,98" / 25 mm
Armour deck 0,79" / 20 mm, Conning tower 1,57" / 40 mm

Machinery:
Oil fired boilers, steam turbines,
Geared drive, 2 shafts, 88.435 shp / 65.972 Kw = 35,50 kts
Range 5.000nm at 15,00 kts

Complement:
326 - 425

Cost:
£2,461 million / $9,845 million

Distribution of weights at normal displacement:
Armament: 132 tons, 2,3%
Armour: 603 tons, 10,6%
Belts: 271 tons, 4,8%, Armament: 88 tons, 1,6%, Armour Deck: 233 tons, 4,1%
Conning Tower: 11 tons, 0,2%, Torpedo bulkhead: 0 tons, 0,0%
Machinery: 2.792 tons, 49,2%
Hull, fittings & equipment: 1.419 tons, 25,0%
Fuel, ammunition & stores: 681 tons, 12,0%
Miscellaneous weights: 50 tons, 0,9%

Metacentric height 3,1

Remarks:
Caution: Hull subject to strain in open-sea
Hull space for machinery, storage & compartmentation is cramped
Room for accommodation & workspaces is excellent
Ship has slow, easy roll, a good, steady gun platform

Estimated overall survivability and seakeeping ability:
Relative margin of stability: 1,29
Shellfire needed to sink: 1.283 lbs / 582 Kg = 12,5 x 5,9 " / 150 mm shells
(Approx weight of penetrating shell hits needed to sink ship excluding critical hits)
Torpedoes needed to sink: 0,5
(Approx number of typical torpedo hits needed to sink ship)
Relative steadiness as gun platform: 71 %
(Average = 50 %)
Relative rocking effect from firing to beam: 0,39
Relative quality as seaboat: 1,01

Hull form characteristics:
Block coefficient: 0,400
Sharpness coefficient: 0,29
Hull speed coefficient 'M': 9,45
'Natural speed' for length: 23,48 kts
Power going to wave formation at top speed: 59 %
Trim: 70
(Maximise stabilty/flotation = 0, Maximise steadiness/seakeeping = 100)

Estimated hull characteristics & strength:
Underwater volume absorbed by magazines and engineering spaces: 177,6%
Relative accommodation and working space: 136,1%
(Average = 100%)
Displacement factor: 78%
(Displacement relative to loading factors)
Relative cross-sectional hull strength: 0,50
(Structure weight / hull surface area: 50 lbs / square foot or 245 Kg / square metre)
Relative longitudinal hull strength: 0,72
(for 17,88 ft / 5,45 m average freeboard, freeboard adjustment 4,36 ft)
Relative composite hull strength: 0,51

7

Saturday, October 11th 2003, 3:34am

hooman, you are not getting the point. While in actual fact you may be right, it is simply rude to say that kind of thing in English. You are not a teacher dealing with students here, you are commenting on the designs of your peers, which they do in their spare time for their and your entertainment. Slagging them is therefore just not on. If you had said "I see certain problems with this design" and then gone on to point them out that would have been different. But the king of language you used is inappropriate. If you don't believe me, ask the native speakers on this board. German directness is ok in German, not in English. Trust me, i have learned this the hard way, living in an English language country.

Bernhard

8

Saturday, October 11th 2003, 3:48am

well

....You are right to some extent...and I do understand Hoo's german background so I kinda read between the lines. One has to remember the cultural differences and the fact that words typed on the computer don't have the pernunciation and manurisims behind them.

HoOmAn

Keeper of the Sacred Block Coefficient

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9

Saturday, October 11th 2003, 11:45am

BS!

C´mon guys,

I have no reasons, intentions or agenda to insult Harry so why should I?

He posted a design and asked us what we think about it. Well, and I think it is neither very good (excellent) nor very bad (crap). It something in the middle between good and bad and the german term to use in such a situation is "mittelmäßig" which is translated as mediocre/moderate/mean/middle-rate - and that´s exactly what I meant.

Honestly, I´m not sure who is trying to be the teacher here and what is more insulting - telling somebody his design is lacking or making such a fuzz over somebodys reply (and use of non-native language). >|

If Harry feels insulted than he has every right to tell me and I will apologize but if that´s not the case everybody else should - as we say in german - "sich an die eigene Nase fassen". (You can use www.leo.org to translate that...)

HoOmAn

10

Saturday, October 11th 2003, 12:14pm

hmmmm

I don't understand german and I think I'm glad I don't because if that means what i think it means I think I might be insulted. Hooman I wasn't ganging up on you I was simply reminding you that certain words can be missunderstood. "An insult? Maybe. Maybe not.", I'm not quite sure what you mean by this though. As to you and Lord Arpads dissagreement, I suggest you both cool off a bit and relax. We're here to have fun!

harry the red

Unregistered

11

Saturday, October 11th 2003, 8:52pm

Its best feature is its name!!!

I am glad some one picked up on the joke.

But first off if any one needs to apologise that would be me. I was just baiting you all to get your attention. I was expecting HoOmAn to react in that manner so in a way I kind of set him up. What I did not expect was you guys coming down on him like that. I am aware of cultural differences and HoOmAn directness but it’s something that I enjoy and look forward to dealing with. It also kind of helps keep me honest and prevents me from getting too slack.

I think that every one should lighten up, at the end of the day its just a game.

The reason for the above sim was to bring every ones attention to some reservation and concerns I have with the sim programs that we are using.

My Cartoni Animati is actually the Italian Washington treaty compliant light cruiser Bartolomeo Colleoni laid down in 1928. Cartoni Animati was the nickname given to the ship by its crew; the English translation is Animated Cardboard, which was a pun on the Italian word for animated cartoon. The nickname itself was adapted due to ship’s light protection and construction.

As a test for spring style to find how accurate it is I decided to sim Colleoni and compare all the data with the real ship. During this test I discovered some major errors crop up. I also decided to run a second test sim with some modification to see what I get. Below is the second test, the major differences being more accurate dimensions and the ships normal engine power entered in place of its normal maximum speed.


Bartolomeo Colleoni, laid down 1928

Length, 167.2 m x Beam, 15.6 m x Depth, 5.3 m
6723 tonnes normal displacement (6105 tonnes standard)

Main battery: 8 x 15.2-cm (4 x 2; 2 superfiring)
Secondary battery: 6 x 10.0-cm
AA battery: 2 x 4.0-cm
Light battery: 8 x 1.3-cm

Weight of broadside: 478 kg

4 TT, 53.3 cm

Main belt, 2.4 cm; ends unarmored
Upper belt, 2.0 cm
Armor deck, average 1.9 cm
Conning tower, 4.0 cm

Battery armor:
Main, 2.2 cm / secondary, 2.2 cm shields


Maximum speed for 74640 shaft kw = 35.29 knots
Approximate cruising radius, 3800 nm / 18 knots

Typical complement: 371-483


Estimated cost, $11.490 million (£2.872 million)

Remarks:

Caution: Hull structure is subject to strain in open-sea
conditions.

Relative extent of belt armor, 166 percent of 'typical' coverage.

Ship has slow, easy roll; a good, steady gun platform.

Magazines and engineering spaces are cramped, with poor
watertight subdivision.

Roomy upper decks; superior accommodation and working space.


Distribution of weights:
Percent
normal
displacement:

Armament ......................... 131 tonnes = 2 pct
Armor, total ..................... 677 tonnes = 10 pct

Belt 347 tonnes = 5 pct
Deck 238 tonnes = 4 pct
C.T. 12 tonnes = 0 pct
Armament 81 tonnes = 1 pct

Machinery ........................ 3114 tonnes = 46 pct
Hull and fittings; equipment ..... 1910 tonnes = 28 pct
Fuel, ammunition, stores ......... 840 tonnes = 13 pct
Miscellaneous weights ............ 50 tonnes = 1 pct
-----
6723 tonnes = 100 pct

Estimated metacentric height, 0.8 m

Displacement summary:

Light ship: 5883 tonnes
Standard displacement: 6105 tonnes
Normal service: 6723 tonnes
Full load: 7191 tonnes

Loading submergence 1607 tonnes/metre

+++++++++++++++++++++++++


Estimated overall survivability and seakeeping ability:

Relative margin of stability: 1.20

Shellfire needed to sink: 976 kg = 19.9 x 15.2-cm shells
(Approximates weight of penetrating
shell hits needed to sink ship,
not counting critical hits)

Torpedoes needed to sink: 0.6
(Approximates number of 'typical'
torpedo hits needed to sink ship)

Relative steadiness as gun platform, 70 percent
(50 percent is 'average')

Relative rocking effect from firing to beam, 0.48

Relative quality as a seaboat: 1.00

+++++++++++++++++++++++++


Hull form characteristics:

Block coefficient: 0.48
Sharpness coefficient: 0.32
Hull speed coefficient 'M' = 8.88
'Natural speed' for length = 23.4 knots
Power going to wave formation
at top speed: 61 percent


Estimated hull characteristics and strength:

Relative underwater volume absorbed by
magazines and engineering spaces: 165 percent

Relative accommodation and working space: 155 percent


Displacement factor: 84 percent
(Displacement relative to loading factors)


Relative cross-sectional hull strength: 0.65
(Structure weight per square
metre of hull surface: 311 kg)

Relative longitudinal hull strength: 0.93
(for 5.73 m average freeboard;
freeboard adjustment +1.47 m)

Relative composite hull strength: 0.67

+++++++++++++++++++++++++


[Machine-readable parameters: Spring Style v. 1.2.1]

548.42 x 51.14 x 17.48; 18.79 -- Dimensions
0.48 -- Block coefficient
1928 -- Year laid down
35.29 / 3800 / 18.00; Oil-fired turbine or equivalent -- Speed / radius / cruise
50 tons -- Miscellaneous weights
++++++++++
8 x 6.00; 4; 2 -- Main battery; turrets; superfiring
:
6 x 3.94; 0 -- Secondary battery; turrets
Gun-shields
:
2 x 1.57 -- Tertiary (QF/AA) battery
:
8 x 0.52 -- Fourth (light) battery
4 / 0 / 21.00 -- TT / submerged / size
++++++++++
0.94 / 0.00 / 0.79 / 0.00; 166 -- Belt armor; relative extent
0.75 / 1.57 -- Deck / CT
0.87 / 0.87 / 0.00 / 0.00 -- Battery armor


(Note: For portability, values are stored in Anglo-American units)


+++++++++++++++++++++++++++++++++++++++++++++++++++++++


Once again the hull strength is extremely low despite the data entered during the programs prompt being accurately based on the real ship. I know that every one is aware that the problem of simming small light ships is due to spring style and spring sharp overestimating the power plants weight but this is only the tip of the iceberg. There are several other areas where problems appear not only in small fast ships but also capital ships as well.

The following figures are comparisons between those given by spring sharp and the actual data from the ship

First of I will start with the armour, according to spring sharp the weight of the hulls vertical and horizontal armour should be 585 tonnes but the real ships is actually 531 tons
The main discrepancy in the above figures are found in the belts armour The reason for this is that the sims not only overestimates the weight of the ships power plant but also its volume which compounds the lack of hull strength

While overestimating some weights both programs also underestimate weights such as armament and fuel required for a given range. Spring sharp is the bigger culprit of the two when it comes to underestimating fuel.

Below are comparisons the second figure is the actual weight of the real ship


Armament .......................131 tonnes = 2 pct..510 tons
Armor, total ...................677 tonnes = 10 pct..562 tons

Belt.......................347 tonnes = 5 pct..291 tons
Deck.......................238 tonnes = 4 pct..241 tons
C.T. .......................12 tonnes = 0 pct..30 tons
Armament....................81 tonnes = 1 pct

Machinery ......................3114 tonnes =46 pct ..1330 tons
Hull and fittings; equipment ...1910 tonnes =28 pct ..2712 tons
Fuel, ammunition, stores ........840 tonnes =13 pct ..1517 tons
Miscellaneous weights ............50 tonnes = 1 pct ..20 tons
-----
6723 tonnes =100 pct

Bartolomeo Colleoni...................................6651 tons



Hull and fittings; equipment break down

Hull.......1678
Fittings....802
Equipment...240

Total......2712


Fuel, ammunition, stores break down

Fuel........1130
Ammunition...181
Stores.......206

Total......1517



The fuel loading of 1130 is misleading and should not be taken at face value. The fuel required for 3800 nm is actually 1290 tons of which 1240 is actually usable. This amount of fuel is part of the ships maximum loading (full load) while 1130 tons is carried at normal displacement

Apart from the above problems the spring style overestimates the wetted surface area as being 2844 square metres while the actual figure is 2767 this may partially explain the reason why our ship designs fall short of the speeds achieved by real ships of similar tonnage and dimensions. Admittedly this is based on the assumption that the wetted surface area is part of the calculations for speed achieved at a given engine power rating.

So why have I brought this up, well I was wondering if their was a need in adding 25 tonnes for every catapult on a ship such as a cruiser and if a better weight allocation for an aircraft and its consumable would be 20 tonnes.

Apart from the above I also recommend we should allow lightly armoured ships to be built with the following hull strengths.

We could use the following brackets for fast lightly armoured ships as long as the hull failure warning does not appear in the report.

As low as 0.5 for ships up to 4000
As low as 0.6 for ships between 4001 and up to 6000
As low as 0.75 for ships between 6001 to 7000
As low as 0.95 for ship between 7000 to 8000

Just some thoughts

Harry

12

Saturday, October 11th 2003, 9:40pm

Well, it isn't really surprising that SpringStyle (or, for that matter, SpringSharp) does not always yield historically correct answers. SpringStyle is an estimation-programme using comparisons with historical figures to produce its results - it is an entirely empirical programme. Essentially it has a set of historical curves based on a number of historical ships, with the curves forcefitted to certain ships (for instance SpringStyle is calibrated to yield correct figures for USS Iowa), and tries to see where our attempts fall on those curves.

If we want a programme with results more scientifically accurate, we would have to have a programme where we would have to input section-areas and section-shapes, adjust the section-area curve, put in divisions between spaces, provide exact location for fuel-tanks, and all sorts of things. We would then immediately be talking about a much more complicated programme (which would not at all be free), and which would require users to be rather proficient in professional naval architecture.

13

Sunday, October 12th 2003, 4:20am

I am not sure that it has to be that precise Peng - one thing that Hooman picked up during our propulsion research is that the engine weights are way too high in SS if compared with the RN for instance. AFAIK they are based on USN figures which always seems to have been rather high - the US going for ruggeder designs. And even in the US they seem to have differed widely by manufacturer.

As to fuel efficiency: I also have had the opposite effect, ie SS overestimating the amount of fuel needed. Given the ship that Harry was simming I am getting a feeling that the engine plant is a lightweight one that also is optimized for high speed and maybe doesn't have a cruising stage on the turbines or not an overly efficient one? Something I have learned during this research is that these matters are rather complex. This is IMHO one of the reasons why a goodly amount of people have requested differrent techlevel in SS.

Bernhard

HoOmAn

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14

Sunday, October 12th 2003, 12:15pm

Hull strength

"As low as 0.5 for ships up to 4000
As low as 0.6 for ships between 4001 and up to 6000
As low as 0.75 for ships between 6001 to 7000
As low as 0.95 for ship between 7000 to 8000"

I second the others, especially Pengs, replies to your request: spring* never was meant to be fully realistic. It´s only purpose it to get a rough idea of a ships capabilites.

As for the figures above I first have to say that we agreed to let spring* define the physics in Wesworld. By doing so we settled on a common ground to start from and all our designs will be comparable to each other. Further more we´ve used spring* as it is until now and all ships designed and built so far follow these rules. Changing the rules now would make it necessary to re-calculate a lot of ships.

On a second thought it might be useful to agree on a maximum displacement for which DD-rules (0,5 hull strength - and it should be cross-sectional hs, not composite hs!) can be used. The problem here is "Where to draw the line?". And why should a ship with x-1ts be allowed a hs of 0,5 and a ship of x+1ts has to use 1,00? The difference would be quite large and the ships not comparable.

So in the end it seems to be a good idea to grade the hs but do we need four categories? I don´t think so. As it is one can design 6000ts units with spring* that exceed the capabilities of all comparable historical designs easily even while using hs 1,00. At least that´s my impression based on the experience I gained while using spring*. Below 6000ts it sometimes gets difficult.

So do we need to allow a hs of less than 1,00 only for "small and fast" units assuming that everything below 6kts is actually small? And what is "fast"? Is a 1000ts 20kn combatant a "small and fast" unit?

Personally I don´t think we need a rule that is overly exact. As long as it looks right it should be okay and this way it leaves us with many hooks to create interesting stories. For example if one builds a 5000ts cruiser with a hs of 0,5 it should be okay - especially if the player using such a design officially states that there are problems with the design, restrictions for its use or that he cuts the damaged his design can take (shells and TTs) by 50% etc.

As a guideline - if you need specific values to work with - I propose the following:

As low as 0.5 for ships up to 4000
As low as 0.75 for ships between 4001 and up to 6000
And 1,0 for everything above 6000

but even then you need to specify what is meant by "fast unit" and you´ll not get results that are much more realistic than before.

And what about units that use a higher hs? Do they get any bonuses? For example one can indeed build a 4000ts cruiser with a hs of 1,00 that is very similar to the historical dutch TROMP-class - a little bit more armor maybe and a little bit less speed even while using a powerplant that generates 48000kW instead of the historical 42000kW.

To me, this example clearly shows what is the real problem with spring*: You need much more power for a given speed than this was the case historically - and it doesn´t matter if we´re talking about a 2000ts DD, a 5000ts CL or a 12000ts CA. With a 42000kW powerplant TROMP reached 34,5kn but in spring* one gets less than 32kn.

In the end I think we should stick to "spring* defines physics in Wesworld" and keep it at that.

Cheers,

HoOmAn

15

Sunday, October 12th 2003, 2:47pm

the interesting thing is that SS lets you countercheat by using low BCs and high L/B ratios, even yhough the results may not be aesthetically satisfying.

As to categories: I think we are all in agreement that Destroyers can be built at .5 (an no strength lower than that). My suggestion (and the rule of thumb I have been following would be:

0.5 up to 2000 t
0.6 up to 2750 t (other strengths .1 lower)
0.7 up to 3500 t (other strengths .1 lower)
0.8 up to 4250 t (other strengths .1 lower)
0.9 up to 5000 t (other strengths .1 lower)
1.0 from 5750 t (other strengths .1 lower) onwards

grading it this fine is the only way I see in order to avoid unnatural jumps as Hooman pointed out.

Bernhard

16

Sunday, October 12th 2003, 10:48pm

good idea

I think it would be very wise to set comp., length and beam strength barriers for our designs but more so comp. strength.