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1

Tuesday, January 23rd 2007, 3:37pm

India, Q3/33

Indian Naval Developments - Q3/1933

Note: the economy has returned to peace-time levels following four quarters of war economy measures.

A. Industrial Allocation

9 of 11 factories producing warship materials for 9,000 t, plus a stockpile of 4,802 t, for 13,802 t. 11,270 t are used, leaving a stockpile of 2,532 t.

2 of 11 factories are dedicated to infrastructure production and produce 0.2 pts. Turkey transfers 0.3 IP for its battleship, and Germany transfers 0.5 IP, for a total of 1.0 IP.

B. Infrastructure Development

The Type 1 drydock at Chennai receives 0.4 pts, completing its expansion to a Type 4.

The Type 0 drydock at Sittwe begins expansion to Type 1 with the receipt of 0.4 pts.

0.2 points are transferred to COSINE.

C. Naval Construction

At Mumbai

S3: Idle
S2: Idle
S1: Idle
D3: Idle
Free-floating: CV Talwar receives 1,916 t
Free-floating: CL Indore receives 1,326 t
Free-floating: SS I-29 receives 435 t

At Diego Garcia

D1: Sloop Pudukottai begins scrapping; machinery will be recovered.

At Male

D1: Sloop Gadag begins scrapping; machinery will be recovered.
Free-floating: Submarine tender Gunner Santosh Mattoo begins refit to service, receives 700 t.

At Trincomalee

S1: DD Murwara laid down 1/7/33, receives 435 t
S0: Idle
D2: Idle
Free-floating: DD Damoh receives 435 t

At Chennai

S3: CV Val receives 1916 t, launched 31/7/33
S2: Idle
S1: DD Nimach laid down 1/7/33, receives 435 t
D4: Completing expansion.
D2: Idle
Free-floating: Turkish BB Mahmudieh receives 2,247 t
Free-floating: DD Khargon receives 435 t

At Sittwe

S1: DD Mahbubnagar laid down 1/7/33, receives 435 t
S0: Idle
D0: Undergoing expansion
Free-floating: DD Miraj receives 435 t

Commercial yards at Mumbai build 3 MTB for 120 t

D. Transactions

Germany's transfer of 0.5 IP continues repayment for Indian technical and operational data provided previously.

E. Other Notes

Boom Carrier Orissa completes trials.

CL Ahmadabad, SS I-28, Survey ship Kanchenhenga, Tender Bachi continue trials.

New units laid down this quarter: 3 DD, 3 MTB. 1 AT begin refits to service.

F. Updated Order of Battle, 31/9/33

Note: X(Y)+Z = completed (under repair/refit) + under construction

Major Warships

Battleships (BB): 3(0)+0
Aircraft Carriers (CV): 1(0)+2
Heavy Cruisers (CA): 4(0)+0
Light Cruisers (CL): 13(0)+1
Destroyers (DD): 38(0)+6
Torpedo Boats (TB): 1(0)+0
Submarines (SS): 27(0)+1
Monitors (BM): 2(0)+0

Patrol and Escort Ships

Seaplane Carriers (CVS): 3(0)+0
Frigates (PF): 4(0)+0
Paratraatii (PP): 8(0)+0; 2 other units scrapping
Charavaahii (PC): 30(0)+0
Survey Ships (PS): 2(0)+0

Coastal Forces

Motor Torpedo Boats (MTB): 61+0
ASW Launches (ASL): 48(0)+0
Harbour Patrol Craft (PH): 7(0)+0

Mine Warfare

Minelayers (CM): 11(0)+0
Minesweepers (AM): 22(0)+0

Fleet Train

Oilers (AO): 3(0)+0
Tenders (AT): 10(0)+1
Repair Ships (AR): 1(0)+0
Hospital Ships (AH): 1(0)+0
Harbour Defence Vessels (AN): 5(0)+0
Ocean-going Tugs (AU): 2(0)+0

Amphibious Assault

Landing Ship, Command (LSC): 1(0)+0
Landing Ship, Infantry (LSI): 4(0)+0
Landing Craft, Vehicle (LCV): 8(0)+0

2

Tuesday, January 23rd 2007, 4:05pm

Doesnt the production suffer if factories are at War Economy for more than 2 quarters?

3

Tuesday, January 23rd 2007, 4:11pm

More than four has been my understanding from the very beginning. If it had been more than two, I wouldn't have bothered in the first place.

4

Tuesday, January 23rd 2007, 5:31pm

Quoted

and Germany transfers 0.5 IP


Why?

5

Tuesday, January 23rd 2007, 5:40pm

See what I said after that.

Somewhere around 1929-30 (can't recall precisely), Indian news reports mention it. It had India providing a great deal of operational and technical data - considered useful since much of it originated from German equipment - back to Germany as a way of helping them get a leg up in the post-Versailles world. The IP are Germany's way of saying, "Hey, thanks."

6

Tuesday, January 23rd 2007, 5:41pm

Makes sense.

Another way is just to have Paraguay, Peru or someone else test your equipment for you...

7

Tuesday, January 23rd 2007, 5:43pm

The early bird gets the worm.

8

Tuesday, January 23rd 2007, 8:08pm

4? I thought it was 2. I might keep Mexico in War production an extra 2 quarters. I can certainly use the extra 3,000tons, and the revolution hasnt really ended.

9

Tuesday, January 23rd 2007, 8:20pm

I suppose you could, but personally, I view the war production as motivation to sink or damage my ships in the name of story progression. The added production I've picked up has been offset by the loss of something like fifteen thousand tonnes worth of warships. I haven't seen anything analagous coming out of the South American conflicts.

10

Tuesday, January 23rd 2007, 9:00pm

I'm doing it because I'm at war. No real other reason. Chile will encounter the negative effect soon and have to do some industrial repair in 1934 as the war ends.

11

Tuesday, January 23rd 2007, 9:14pm

Quoted

Originally posted by Desertfox
4? I thought it was 2. I might keep Mexico in War production an extra 2 quarters. I can certainly use the extra 3,000tons, and the revolution hasnt really ended.


I thought the whole idea of "war production" was the people all pulling together in a show of nationism and solidarity to defeat the enemy.

How can you justify using that particular rule to increase production when your country is divided by a civil war?

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12

Tuesday, January 23rd 2007, 9:34pm

BANG!

Very good question.....

13

Wednesday, January 24th 2007, 1:17am

Does losing 2 5 ton river boats count?

I see it as the Goverment using a relatively small (only two states and one major battle) revolution as a pretext to increase naval funding in an effort to level the playing field, considering that its at a 25% disadvatage compared to the next smallest SA countries (Columbia, Peru).

Which reminds me that I have to continue my campaign to get the US and Atlantis to donate enough IPs for another factory.

14

Wednesday, January 24th 2007, 8:31am

Quoted

Originally posted by Commodore Green

Quoted

Originally posted by Desertfox
4? I thought it was 2. I might keep Mexico in War production an extra 2 quarters. I can certainly use the extra 3,000tons, and the revolution hasnt really ended.


I thought the whole idea of "war production" was the people all pulling together in a show of nationism and solidarity to defeat the enemy.

How can you justify using that particular rule to increase production when your country is divided by a civil war?


Why not? Look at the American cival war. Both sides felt strongly about the cause they were fighting for.
When your at war you use everything at your disposal to win, to do otherwise only ensures defeat.

That said you can't compare unrest in Mexico to the American cival war...

15

Wednesday, January 24th 2007, 9:53am

Quoted

When your at war you use everything at your disposal to win


Won't some part of the "factory" be in rebel territory? That bit won't be very useful for producing equipment.

16

Wednesday, January 24th 2007, 10:08am

I guess that depends on where the battle is, and how many major city's are under each sides control. At present that comes down to storyline as we really haven't determined what % of factory's go to whatever city's...

You can bet if a nation has 8 factory's, the side with 2 factory's will be ramping up the output as much as possible.

17

Wednesday, January 24th 2007, 12:56pm

Quoted

Originally posted by thesmilingassassin

You can bet if a nation has 8 factory's, the side with 2 factory's will be ramping up the output as much as possible.


Which means it will NOT be going into the main economy!!
QED

18

Wednesday, January 24th 2007, 3:21pm

It was determined earlier...

...that the Mexican revolutionaries do not have any of Mexico's warship-material factories within their jurisdiction.

19

Wednesday, January 24th 2007, 3:56pm

Considering that Mexico City has about half the pupolation of Mexico its safe to say that all 3 factories are located there. The only major city under rebel control was Guadalajara.