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Quoted
Originally posted by AdmKuznetsov
which are good things. So much time in modern wargaming is taken up with endless table lookups and interminable dice-rolling.
The offer to be Ref is helpful too.
Quoted
Originally posted by Salaam86
Would anyone like to see a demonstration??
I'm composing an engagement starting at 50,000 yards between:
x1 Type 1 A-1 Battleships
&
x1 Type 4 A-11 Battleship
Quoted
Originally posted by Ithekro
Technical note based on historical combat fire: The longest range hit ever recorded by a battleship in a ship to ship engagement was between 26,000 and 26,500 yards. Firing at 30,000 yards is probable, but hitting is problematic. (Longest hits being battleship KM Scharnhorst with a modern 11" gun verses the carrier HMS Glorious and HMS Warspite with a modernized 15" gun verses the Italian battleship Guilio Cesare.)
Also note that the elevation of most battleship main guns do not allow for such long range fire as most would have elevations of 20 to 30 degrees. Some had as high as 40 degrees I believe, but you run into another problem at those ranges...seeing your target.
30,000 yards is just over 17 miles away. The longest recorded hit was just about 15 miles away. However they opened fire in that engagement (Scharnhorst vs. Glorious) around 16 and a quarter miles away (28,600 yards). Radar helps at those ranges, but optics seems to still win.
Now I'm not saying this in impossible. I'm just pointing out what happened and that combat at those ranges will be, by definition, difficult.
Quoted
Secondly you're wrong about not being able to see. The rangefinders were ontop the turret.
Quoted
Originally posted by Ithekro
Quoted
Secondly you're wrong about not being able to see. The rangefinders were ontop the turret.
That not what I am refering to. I'm refering to the horizon. Your rangefinders on top of the turrets, if I read your ship's freeboard correctly and estimate the height of your turrets right woud be around 50 feet above the sea. At 50 feet your gunners will only be able to see a little over 8 and a half miles away. (not nautical miles). Your towers are probably 100 feet, maybe 110 feet high. Your lookouts won't be able to see more than 13 miles away if the weather is good. Now they may be able to see the tops of your opponent over the horizon as it is higher than sea level as well.
My question (not just for you, but in general) does anyone know how the longest recorded hits were made? Was radar used, spotter planes, or did the British and Germans have higher spotting tops allowing them to see 17 miles away?
This post has been edited 1 times, last edit by "Salaam86" (Dec 21st 2006, 6:02am)
Quoted
Originally posted by alt_naval
Hi,
Nice effort, I know what a problem this sort of exercise can be.
Quoted
Critical hits play no part in this sim since it's too subjective
How do you determine how much armour the shell has struck if you don't determine where the shell hit?
Is there any scope for manoeuvre?
Cheers,
Quoted
Originally posted by alt_naval
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So in order to assure that it's 100% accurate, 100% fair and 100% constant, I had to eliminate the random chance principles such as area of damage.
So I can design battleships with no turret armour and have 6 or 7 guns per turret which would be 0% realistic?
Cheers,
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