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1. How to account for inflation
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2. How to account for refits
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3. Full load displacement means paying for oil fuel, ammunition and feed water. Granted, its one way to account for them, but a central "quartermasters stores" would make more sense. But that gets really confusing.
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Do we know that SS calculates costs on the basis of full displacement?
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How to define how much money a power can spend per month/quarter? A countries factories define maximum tonnage output but this is not linked to the maximum amount of money that can be spend. Or am I wrong?
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What percentage of a nations economy (on average) goes towards naval expendadure?
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Will that work retroactively?
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I would say this could be a good start of a useful system if we were starting from the beginning, or if we could figure into acount the cost of ships built before the change over and retroactively charge the correct amount to the nations that built these ships (in the form of a debt perhaps).
However this system could likely effectively knock out all player nations under 10 factories and maybe even those at 10 or 11 factories, from any capital ship construction or even cruiser construction, which would in effect make the treaty requirements on the lower end nations (such as the Philippeans, India, Greece, Canada, Australia) useless as they would have no means other than purchasing older vessels to fill the treaty quota. (I say could because I've not actually sat down and done the math for this theory of mine.)
I hope I'm just being pessimistic on the above paragraph. Once we settle on getting any little bug out if it, I think we could use this sytem in the next version of Wesworld.
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