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1.2.2 Infrastructure - Ports
A free port, with no size limitation, is assumed to exist at any existing coastal city in your possession; consequently, slips and dry-docks may be spread amongst as many coastal cities as the owner desires. If a “real-life” non-coastal city is to be the site of a port, the player must demonstrate through actual documentation that any ship built there can travel by river between the city and open water. Common sense says that a fictional city on a fictional land mass will automatically meet this condition.
If the owner wishes to build slips or dry-docks at another location, such as a remote Pacific atoll, he will be required to purchase a port of the appropriate size:
Type 1, up to type 1 slipways and/or dry-docks and maximum of 3, cost 3 pts
Type 2, up to type 2 slipways and/or dry-docks and maximum of 5, cost 6 pts
Type 3, up to type 3 slipways and/or dry-docks and maximum of 7, cost 9 pts
Type 4, up to type 4 slipways and/or dry-docks and maximum of 9, cost 12 pts
Type 5, up to type 5 slipways and/or dry-docks and maximum of 11, cost 15 pts
You may spend 1.5 pts to give a port one additional slot to hold another slipway or dry-dock. By spending another 1.5 pts, the port is automatically upgraded to the next largest category of port. Note that these points upgrade the port’s facilities only - once paid for, you will still need to pay for the slip or dry-dock to take that slot.
A Type 5 port does not upgrade to a larger category of port; you may continue to spend 1.5 pts per slot on up to 11 additional slots.
Forum Software: Burning Board® Lite 2.1.2 pl 1, developed by WoltLab® GmbH