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18 ships is quite a few for a navy of that size. About 36% is for national constructions. The remaining 64% is for transfer.
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18 ships is miss-leading though, I doubt 12 subchasers will ruin a BB's day let alone a DD.
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The problem is if your not upgrading your slips/drydocks your factory's have to find another use. Small navy's can't afford to simply "loose" materials.
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Unfortunately I can't really spend the resources on infrastructure upgrades, as this time, as I have a lot of old cruisers and battleship that need to be replaced in the next five sim years, All are nearly 30 years old or older.
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I am debating with myself what to do with the two predreadnoughts. They are not exactly the best battleships in the world, and there main guns are a bit lacking in terms of size. But at the time they were build, they had the firepower of some nations battleships plus the firepower of an armored cruiser or two in those secondaries. Any suggestions on that issue?
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I am debating with myself what to do with the two predreadnoughts. They are not exactly the best battleships in the world, and there main guns are a bit lacking in terms of size. But at the time they were build, they had the firepower of some nations battleships plus the firepower of an armored cruiser or two in those secondaries. Any suggestions on that issue?
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-Or you could be the first person to attempt this notion of turning PDs into all-in-one amphibious warfare ships.
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Originally posted by Rooijen10
I doubt Subchaser's duties include engaging surface warships. Subchasers are there to ruin a Submarine's day.
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There is always room for upgrades or new infrastructure construction. That is why planning ahead is important. You might run in some construction troubles if you do not do that.
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Ah, they're "light" cruisers, rather than light cruisers. That explains how a heavy cruiser variant is possible. Any chance we may see stats for them at some point?
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