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1. Overall size: the Trident class measures 125 meters at the waterline while the Deschimag design measures only 120 meters; it means that the Deschimag design can be built in a Type 1.0 slip while the Trident class requires a Type 1.5 as a minimum.
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if we look to the survivability data, it will take 610 kg worth of damage to sink a Deschimag; but only 447 kg to sink a Trident.
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It is the A/A defense role that drives the need for higher stability as a gun platform, which can only be obtained at greater cost (tonnage) or a slower top speed.
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Radar and other electronic sensors, combined with adequate aerial reconnaissance, render day or night torpedo attacks by surface vessels improbable.
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But then it must be said misc weight accountancy as an art form has gained ground over the years. When I first started playing here it was about 30tons and everything else was thought to be taken care of by under hull fittings etc.
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It never even occurred to us that torpedoes and their mounts were ghosts with mass but no weight.
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I think we've learned over time and we must accept that older designs are not necessarily worse than new designs, but designed to a different philosophy.
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Of course for refits etc. now to the newer ideals, these old ships are a pain in the backside
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I will remind folks that we determined the tubes and the first set of torpedoes that go in them are covered by the weights already in Springsharp.
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I will remind folks that we determined the tubes and the first set of torpedoes that go in them are covered by the weights already in Springsharp.
We? Well definitely not me. And determined by what? When I look at SS, it will actually determine something completely different than what you are determining when I throw numbers into it. Just take one of your sims with torpedoes. It does not matter which one. If you have 10 torpedo tubes on that design, turn that to 1,000 or 1,000,000 or 1,000,000,000. You will see that the hull strength will always remain the same no matter how many billions of torpedo tubes you throw on the design so the weights in SS do not cover torpedo tubes or torpedoes. After all, how much weight do you think that 1,000,000,000 torpedo tubes would be, let alone the weight of 1,000,000,000 torpedoes? The torpedo option is useless in SS and the only reason I use it is because it looks pretty in the report and it takes up some volume on deck. But for the actual weight I use miscellaneous weights.
It never even occurred to us that torpedoes and their mounts were ghosts with mass but no weight.
I will remind folks that we determined the tubes and the first set of torpedoes that go in them are covered by the weights already in Springsharp. Adding miscellaneous weight permits reloads.
.. but if you are really adamant on doing this, then I guess you will not have any problems with me subtracting the weight of the torpedo tubes from my subsim subs (where TT weight is added) and correct the light displacement of those subs to reflect this...
Now I was thinking about this. We had a number of occasions where something was changed with the rules and that certain ships no longer were legal with those new rules so we decided to apply the grandfather clause to all those ships.
... so why couldn't something like that be applied to the torpedoes? Why couldn't it be said back then that "we will assume that ships prior to date 'X' will have a set of torpedoes that would fall under the hull and fittings while those ships built after date 'X' need to have the proper weights for all torpedoes"?
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