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I'm assuming the people running the workshops are for the most part of the "default" crew. The accommodation is primarily for the submariners, so don't have to spend their port time smooshed in little submarine bunks.'
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I find Springsharp's default crew calculations rather mis-leading, particularly when it comes to auxiliaries.
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By observation it looks to be an algorithm based solely on light tonnage.
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I find Springsharp's default crew calculations rather mis-leading, particularly when it comes to auxiliaries.
According to the springstyle notes, the crew number of merchant ships need to be divided by 10, that of naval transports by 5 and that of submarines by 2. Naval auxiliaries would probably need to be divided as well by some number to get a more reasonable crew figure.
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By observation it looks to be an algorithm based solely on light tonnage.
Not sure if I get this one. You're saying that the crew value changes in SS when I add more fuel to my ship and thus lower light and standard displacement? Cause if that is the case, then I do not really see it happening when I alter the 'range' of one of my oiler designs...
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Yes - to get a more realistic value for crew sizes on auxiliaries, some factor would have to be agreed upon - what that should be I am not certain. Something above a merchantman's and perhaps closer to that of a naval transport.
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merely that by observation that the larger the light tonnage of a vessel, the larger the crew size required.
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Yes - to get a more realistic value for crew sizes on auxiliaries, some factor would have to be agreed upon - what that should be I am not certain. Something above a merchantman's and perhaps closer to that of a naval transport.
Sounds like you are suggesting dividing the value by 6. (= 16.67% which would be more than 10% and closer to 20%)
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merely that by observation that the larger the light tonnage of a vessel, the larger the crew size required.
I don't know how you observe that (unless I misinterpret all that you are saying). Messing around with numerous different ranges of a tanker design, the size of light, standard or full load displacement have no influence on the crew size. It does not matter whether I end up with a light dispacement of -241,994 tons, 0 tons or 355,843 tons (almost 6 times the normal displacement of the sim I used) or any other value, the crew remains the same as long as the normal displacement remains the same.
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