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Originally posted by ShinRa_Inc
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Originally posted by Hood
If any deserving needy case can prove they need more tonnage on this thread then I might vote Yay. Right now its Nay until that issue of justification can be answered.
Global domination is hard on Canada's budget. More plz.
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Originally posted by Hood
I don't quite understand Kirk's logic.
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Originally posted by Kaiser Kirk
C) Infrastructure factories - reward for storyline/growth, not directly distorting the naval picture.
...
So I favor C. It frees factories for actual naval builds, while allowing the base to be expanded, tapping the non-naval portion of the labor pool. I never understood why a drydock took so much high quality steel and machining. The machine tools would be about it. You can dig the hole with steam shovels..or coolies. The cranes and gates can be low quality steels or even alternative resources...i.e. an Infrastructure factory could do that.
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So I favor C. It frees factories for actual naval builds, while allowing the base to be expanded, tapping the non-naval portion of the labor pool. I never understood why a drydock took so much high quality steel and machining. The machine tools would be about it. You can dig the hole with steam shovels..or coolies. The cranes and gates can be low quality steels or even alternative resources...i.e. an Infrastructure factory could do that.
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E) Award bonus factories to those nations that used the in-game growth mechanism, based on % of effort allocated to this end. More quantifiable, and so more defensible (perhaps) than B, though it does result in freebies.
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Originally posted by Kaiser Kirk
At this point I find myself bemused that I seem to become an advocate for this, when it's not my issue in the first place. Really I'm trying to be an advocate for discussing the issues with an open mind. I do find that Bahrat's and China's continued silence is irksome.
Why try to consider the issue if they won't participate?
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Originally posted by The Rock Doctor
Alright. Forget I asked.
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Originally posted by parador
I've never complained about the initial conditions, and I do not participate in the discussion, because I know that each proposal, which would strengthen China, will be rejected.
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First, your comment implies that the other players are unable to differentiate between the in-character brinksmanship and the level-headed out-of-character discussion. I simply do not believe that is true: we're all reasonable thinking adults here. If you disagree, then it is all the more vital for you to speak up and make the issue clear so we can address it.
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Second, if you say nothing, then you deny the rest of us the ability to hear, understand, and address alternative ideas. If you never tell anyone that you disagree (and tell why), then how can we understand and take your viewpoint into account? People may try to be your "advocate", but unless you state your own opinions and observations, then the best we can do is guess!
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Originally posted by Kaiser Kirk
Counter offer - one I've offered before.
I think we could graft a population solution onto the current game without being disruptive.
Simply assign an "infrastructure factory" based on pop.
This could be 1 per an absolute number (1:25mil, 1:50, 1:100 etc) or sliding ( 1: 1-10mil, 2:11-30mil, 3: 31-90mil, 4: 91-270mil, 5: 271-1 billion)
I favor the sliding scale, though in my case I'm not sure how it would apply (i.e. would my nations be bundled, or separated by continent)
These factories could only be expended on "infrastructure " - Factories, docks, slips, and would reflect the increased labor pool available.
This would allow both smaller countries to focus on actual ship building, and very large population nations to see benefit from that.
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Originally posted by BruceDuncan
IF that's the case, it's all well and good to award such to high populations like China or India. But the same premise would apply to any industrialized nation - China would rely on more labor and less capital, Germany would rely on more capital and less labor. The end result would be the same basic distribution of naval construction capability, merely at a higher level of output.
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Originally posted by Kaiser Kirk
It frees factories for actual naval builds, while allowing the base to be expanded, tapping the non-naval portion of the labor pool. I never understood why a drydock took so much high quality steel and machining. The machine tools would be about it. You can dig the hole with steam shovels..or coolies. The cranes and gates can be low quality steels or even alternative resources...i.e. an Infrastructure factory could do that.
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Under 10 million: +1 Infrastructure Factory
Belgium, Bolivia, Bulgaria, Colombia, Denmark, Greece, Hedjaz, Ireland, Latvia, Lithuania, Paraguay, Peru, Syria, Yugoslavia
10-30 Million: +2 Infrastructure Factories
Argentina, Australia, Canada, Chile*, Chosen, East African State, Mexico, Nordmark, Persia, Poland, Romania, Thailand, The Philippines, Turkey
30-90 Million: +3 Infrastructure Factories
Atlantis*, Brazil, Germany, Iberia**, Italy, Japan, South Africa**
90-270 Million: +4 Infrastructure Factories
French Union, Dutch Empire, Russia, United Kingdom, United States
270+ Million: +5 Infrastructure Factories
China, India
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Originally posted by TheCanadian
I don't like changing things when the game in my mind is almost up.
But, I could live with that proposal IF the US gets 10 infrastructure factories in wartime to better reflect their industrial power. Only in wartime mind you.
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Originally posted by Brockpaine
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Originally posted by TheCanadian
I don't like changing things when the game in my mind is almost up.
But, I could live with that proposal IF the US gets 10 infrastructure factories in wartime to better reflect their industrial power. Only in wartime mind you.
I have reservations about making "special deals" that only apply to one country in exclusion of the others - even though I believe that the US was shorted on factories at the start of the game. I agree it would be more realistic to what occurred in WWII; but I'm not sure it's fair to give the US special rules that apply to no one else.
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Originally posted by TheCanadian
Well, one could also argue that China and India would be the main beneficiaries of this.
I would point out that perhaps we should figure out what the scenario should be in wartime for these factories. My feeling though is if China and India are able to utilize their population advantage, in wartime the United States should be able to utilize its advantage in industrial output, and this is one way of modelling that.
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