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2.2.2 Refits:
Any ship ages. Its combat ability degrades and time and technology advances. For each year over 15 that a ship has not been refitted, it suffers a 5% penalty to its combat performance. Note that a ship may be refitted at any time, subject to any relevant naval treaty restrictions.
A refit involves the replacement of relatively small items such as wireless, secondary guns, radar, and fire control directors. General internal hull fittings such as bulkheads and bunks may also be replaced at this time. It does not affect the ship’s hull or its overall performance to any notable degree.
The cost for refitting a ship is equivalent to 25% of its build cost. The time it takes to refit is equal to that figure as well. If a battleship originally cost 40,000 tons of material to build, its refit cost would be 10,000 tons of material and the time required would be 10 months. A refit does not add to the value of the ship, it just refreshes its combat ability.
Once a ship is refitted, it is no longer subject to the combat penalties mentioned above.
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It doesn´t make sense to wait 15 years without doing anything to keep the ships running while it also makes no sense to pay for 25% when only 8% are to be repaired.
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Originally posted by Pengolodh_sc
As long as we keep it that simple - but having some rule that if the ships are over such and such age, they can only be repaired up to 95% is overcomplicating matters without adding much to the sim.
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Why not just make the rule this. A ship will enevitably age so why not make it lose 1% a year. The ship will constantly need matenance to keep it in top notch shape anyway and if not refitted the age of the ship would determine the % of wear and tear. A refit would make the ship allmost new and a rebuild would bring her back up to 100%. So for example Ship X is 8 years old and shes taken no damage, she is therefore at 92%. Perhaps after the age of 10 years a refit would only bring the ship up to 95% but before that it would make her like new.
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