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This post has been edited 1 times, last edit by "gaiasabre11" (Dec 14th 2009, 9:09pm)
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Originally posted by HoOmAn
24 biplanes of world war one vintage probably.... :o)
Even as a floatplane carrier she will be stressed to operate that many planes. Expecially with all the other stuff on her. Have you tried to draw her to get an idea of hangar size etc.? Where will you place workshops, crewquarters, magazines, spareparts?
All those guns eat up a lot of deckspace, need many crews, add top weight....
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Originally posted by HoOmAn
Why not add floatplane carriers as well? The French had at least one comparable in capability and the Americans operated some large ones too. As did the Japanese, IIRC....
This post has been edited 2 times, last edit by "gaiasabre11" (Dec 14th 2009, 11:15pm)
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Incidentally, the Italian Condottieri I cruiser/aircraft carrier here in Wesworld is similiar to my previous design. Although I'm not sure how much aircrafts she carries after refit, I managed to get almost 50% more misc weight onto my design, so I should be able to get a much larger airgroup.
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Originally posted by Red Admiral
They came from having some fairly poor light cruisers available. With some reasonably cheap modifications they turned into aircraft carriers capable of carrying fighters (no storage for bombs). Looks like space for 12 from the drawing I did though that's probably still too many.
However, there is no design stretch. Building such a small carrier means you're limited to small planes and not very many of them. If naval airpower is needed, something larger is needed. Probably around 15,000tons to give decent capability. Does Siam need an aircraft carrier for typical operations? I wouldn't really think so. I'd prefer some decent land based air instead.
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Originally posted by Red AdmiralI'm not too keen on the cruiser either. It's very slow and armour isn't that great either. Quadruple turrets, both forwards and with limited beam is rather asking for trouble. I think you're better off with the guns in duples.
This post has been edited 1 times, last edit by "gaiasabre11" (Dec 14th 2009, 11:55pm)
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How about after the refit she had in 1935?
I still think that Siam would want a slightly larger successor to the previous aircraft carrier she built and sold to China.
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Regardiing her armor, I believe it's good enough for her size, while regarding her quad mounts, yes they might be a problem, but I believe not to severe or else my stability and recoil (which I can improve further by more trimming) will stink.
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Originally posted by Hrolf Hakonson
To my mind, Siam has no need for a carrier, while it does have a rather large need for at least 1 solid first-class CL (it has a number of older CLs that can handle the roles you're describing.). Siam also could use some modern DDs, preferably ones that were built after 1930.......
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Originally posted by HoOmAn
Siam can affort second rate cruisers? I thought they would need all resources to get at least some first line units... But that´s probably just me.
It may sound harsh but your overall strategy seems flawed to me.
"Yes, I agree she's slow for a cruiser. However, considering that she can operate in less open seas near Siam where friendly ports are plenty and available nearby, I'm not too worried as she can retreat in the face of what she can outfight. But yes, this cruiser is more designed for ground support and other secondary roles where speed is not the essence."
Seems like you´re looking for a CDS instead of a cruiser. If the ship is not meant to operate in the open sea but should provide fire power for ground forces, why not choose to build a monitor instead? (Btw, what ground forces?)
There may be friendly ports plenty and nearby - but those most likely have no infrastructure to serve a modern warship. In fact, the ship might not even be capable to enter those small fishery harbours. Also, when retreated to a port the ship just sits in a death trap and will be mauled. Except, of course, you have massive investment put into fortification of your coast, build some kind of Atlantic Wall with massive firepower backup by large caliber guns. Otherwise a harbour means no protection, no safety for an inferior warship in the face of superior forces.
Btw, if speed is not essential I propose to reduce her to 18 knots - enough to sheppard merchants and run down submarines but low enough to save a lot of weight and room within her hull.
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Originally posted by TexanCowboy
You would have to foreign build it, you have 2 type 1 slips, and 8,000 tons of material a year. Best you can do is a destroyer.
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