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Originally posted by Vukovlad
If this scrapping of infrastructure is allowed would you get tonnage or IP scrapping it?
Quoted
Originally posted by Brockpaine
My big issue which I'd like to address is a case of realism. As I've noted previously, whoever set up the infrastructure for Chile stuck a D0 and two S0s in the town of Mejillones, which is a very small town with no harbor, no real access to the outside world, and no history of building ships larger than fishing boats. It's a completely isolated town and realistically worthless for military shipbuilding. If this option is accepted, I'd like to "sell" the Mejillones yards and place an identical facility at Valdivia or Punta Arenas, both of which actually *had* military shipyards as early as the 1890s.
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Originally posted by HoOmAn
Getting out the same IP from an investment as spended is a definitive "no" from my side.
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Originally posted by Hrolf Hakonson
And here's something else to consider: we're ALREADY buying slips and docks from the commercial side in the sim, and have been since the start. Why do I say that? Because if you have enough IPs to purchase a slip or dock in 1 quarter, you can use that slip or dock the next quarter, there are no building times defined for slips or docks. So, you're clearly buying one that's already completed, NOT building it from scratch. And, there's no extra cost to do this over building it over several quarters.
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Originally posted by Brockpaine
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Originally posted by Hrolf Hakonson
And here's something else to consider: we're ALREADY buying slips and docks from the commercial side in the sim, and have been since the start. Why do I say that? Because if you have enough IPs to purchase a slip or dock in 1 quarter, you can use that slip or dock the next quarter, there are no building times defined for slips or docks. So, you're clearly buying one that's already completed, NOT building it from scratch. And, there's no extra cost to do this over building it over several quarters.
Well. Aside from the fact that we have a cap on how much IP can be spent on a project per quarter.
(Speaking of which, who *raised* the cap? It used to be .5 IP per quarter, and now it's 1.5 IP per quarter.)
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Originally posted by Hrolf Hakonson
Yep. And, while you're limited during Q1-3 by the "no more than 1.5 IP per quarter" rule, it doesn't apply to "bonus" IPs from dedicated factories in Q4, even if the project didn't start until Q4.
Quoted
Originally posted by Brockpaine
My big issue which I'd like to address is a case of realism. As I've noted previously, whoever set up the infrastructure for Chile stuck a D0 and two S0s in the town of Mejillones, which is a very small town with no harbor, no real access to the outside world, and no history of building ships larger than fishing boats. It's a completely isolated town and realistically worthless for military shipbuilding. If this option is accepted, I'd like to "sell" the Mejillones yards and place an identical facility at Valdivia or Punta Arenas, both of which actually *had* military shipyards as early as the 1890s.
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Originally posted by ShinRa_Inc
Regardless of how the overall issue turns out, I'm not opposed to Brock being able to sensibly relocate his yard facilities to a historically developed location.
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ASMAR - Astillero de Mejillones:
S0: Idle.
S0: Idle.
D0: Idle.
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ASMAR - Astillero de Magallanes (Punta Arenas):
D0: Idle.
ASENAV - Astillero de Valdivia:
S0: Idle.
S0: Idle.
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