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This post has been edited 1 times, last edit by "TexanCowboy" (Jun 6th 2010, 9:05pm)
This post has been edited 1 times, last edit by "Navarchos" (Jun 7th 2010, 7:41pm)
Quoted
Originally posted by Navarchos
Another thing that i disagree is the max shell hits to be destroyed ...300+++ and 8 torpedos....its a lot for such ships....According history 1-2 torpedos were enough as well as less than 30 hits by gunfire!!!
Quoted
Transports and merchant ships: The "miscellaneous
weight" feature of the program allows weight to be reserved
for cargo capacity. So to give a ship a cargo capacity of
10,000 tons, simply provide that much miscellaneous weight.
Provide at least one gun, if only a .30 caliber or
9 mm (0.9 cm) weapon. Otherwise Spring Style will list
"0 x 0.0" guns, which looks silly! (*)
However, note that cargo ship capacity is normally
listed in gross registered tons (GRT), which is a measure of
volume, not weight - 100 cubic feet of enclosed volume =
1 gross registered ton. (However, registered tonnage is
usually about the same magnitude as weight capacity.)
To determine gross registered tonnage, make the
following calculations:
1) Multiply "loading submergence" (listed below the weights
table in the ship report) times ship's freeboard (listed
under hull strength in the hull characteristics section.)
2) Add the result to normal displacement.
3) Multiply by 35, then divide the answer by 100.
This is the gross registered tonnage for a typical
cargo ship.
Also, for civilian merchant ships, divide crew and
damage survival values by 10 - they have small crews, and
lack the extensive compartmentation of naval ships. For
naval transports, divide crew by 5 but leave survival
values unchanged. Adjust your ship report accordingly;
I compute and list Gross Registered Tonnage on the line
below displacement.
Quoted
Interesting, I don't ever recall seeing that section for calculating GRT before.
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