Quoted
Originally posted by Brockpaine
Greece is a pretty big power for a new player, but it is open. Hood, Perdedor and I have been keeping them caught up to date. I must admit I'm a tad leery about such a sizable (factory-wise) country going to a brand-new player, for several reasons - we've had a few folks come in unknown, play a small country for a quarter, make a bunch of deals for ships, then disappear. Fifteen factories is also quite a big "learning curve" to deal with.
Siam has a couple of advantages. It has the benefit of helpful allies (the AEGIS alliance is unusually generous in helping to build up smaller members), the opportunity for a good fore-thinking planner to significantly improve the works, a low initial learning curve, and the opportunity to use it as a stepping-stone to a larger nation (if desired and available).
Quoted
Originally posted by Hrolf Hakonson
The main problem with Czechoslovakia is that it has no coasts, and the best-defined part of the sim is the naval rules.
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Originally posted by perdedor99
The problem the last player was robbing from Peru to fund Siam and nobody have any idea of what projects were cooking before he "left."
This post has been edited 2 times, last edit by "Sachmle" (May 11th 2010, 4:25am)
Quoted
Originally posted by HoOmAn
Btw, you may want to add Nathan Okuns famous Facehard program to the list of shiny little tools that help us battleship nuts.
On joinining - most important things are said, so there is little to add. I welcome your enthusiasm and interest, your friendly way of asking. It stands opposite to some earlier attampts of people trying to bully their way into the sim. However, I am still cautious and your time on these boards is too short to actually judge if we won a valuable new candidate or a flash in the pan. Hence I invite and encourage you - and all other lurkers outhtere with interest to join on day - to continue your contribution, head down the stony road of lessons learned and, probably most important, learn how we deal with things, our community's general mindset. The most discouraging thing for us is to help people walk, get started and rolling and then "see" them disappear, leaving behind an "empty" country that once again had a new ruler with new ideas. With every such attempt such country's history and industrial planning gets more and more twisted, with no rational behind over its life span - making it even more difficult to find a seriously interested new player later on.
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