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What actual effect does the setting have in Subsim? Extra crew, heavier structure?
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What actual effect does the setting have in Subsim? Extra crew, heavier structure?
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When I think coastal or ocean going I think more in terms of the role rather than size, which itself is usually dictated by the role and the specifications set by the nation building it.
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Atlantis sort of mirrored the British desire to have subs fast enough to screen the battle fleet and, as the British did, labeled them fleet subs. Designers quickly gave up on this idea given the rate at which battleship design speeds were increasing while submarine propulsion systems couldn't keep up (historically the British didn't give up easy on this concept) but the term fleet sub remained.
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As a result Atlantean subs don't place a premium on submerged speed as much as offensive capabilities and range, though the latter is still a bit short by foreign standards.
I would guess, based on the conversions to 10 knots cruising speed of the Filipino and French coastal submarines a few posts back, that the Type VII, Roland Morillot, Type XXI and Emeraude have a similar range to the Type 42. Project 78 and SSH-1 probably have a similar range to the Type 43.
Doesn't the depth of the waters your going to operate in influence the choice too?
Not sure why the TT weight should change unless its adding weight for more complicated reload equipment?
Not sure why the TT weight should change unless its adding weight for more complicated reload equipment?
I think that's probably the case. Many of the postwar European coastal submarines I've looked at didn't actually carry any reloads (for example, look at the German Type XIII, the Type 201 class, and the Type 206; the Soviet Project 615 "Quebecs"; the French Daphne class).
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