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Originally posted by Commodore Green
We pay for aircraft on our carriers, so why shouldn't we pay for the tanks in our LST's?
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Originally posted by Commodore Green
We pay for troops on our troopships, so why shouldn't we pay for the tanks in our LST's?
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Originally posted by Commodore Green
We pay for landing craft on our troopships, as well as building and paying for the landing craft themselves,so why shouldn't we pay for the tanks in our LST's?
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Originally posted by Commodore Green
As for the "you'll have a tougher ship" argument for older vessels.......absolutely pointless!
We have no mechanic in place to assign damage sustained in combat, so a "tougher" ship is of no value.
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Originally posted by HoOmAn
There is no reason to change these definitions and rules.
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Originally posted by Brockpaine
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Originally posted by Commodore Green
We pay for aircraft on our carriers, so why shouldn't we pay for the tanks in our LST's?
No we don't. We assign miscellaneous weight for the number of planes it can carry, but that's not paying for the planes. Otherwise, we'd be paying tonnage every time we replaced a carrier's planes. The weight covers important things like the flight deck and hangers.
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Originally posted by Commodore Green
We pay for troops on our troopships, so why shouldn't we pay for the tanks in our LST's?
Again, no we don't; we pay for the accomodations to support troops. Bunks, kitchens, etc.
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Originally posted by Commodore Green
We pay for landing craft on our troopships, as well as building and paying for the landing craft themselves,so why shouldn't we pay for the tanks in our LST's?
This new rule follows hand-in-hand from our existing rule - it's a logical extension. We can either pay for the landing craft with the refit via miscellaneous weight, or we can pay for them independently.
Edit: rereading this one again... no, we DON'T pay for the landing craft twice. Several months ago we all agreed that landing craft, if paid for via miscellaneous weight on a landing ship, do not need to be paid for separately. The logical inverse of that is that we can drop that weight for the construction of the ship, but would then need to build the landing-craft individually in order to equip the landing ship with them. We do not pay for landing craft twice.
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Originally posted by Commodore Green
As for the "you'll have a tougher ship" argument for older vessels.......absolutely pointless!
We have no mechanic in place to assign damage sustained in combat, so a "tougher" ship is of no value.
I disagree strongly. Everybody here knows you can conjure a "cruiser" out of a merchant ship with a 25% refit, and re-engine and armour it for 50%. Why then is nobody doing it? It's because, damage metric or not, we KNOW that those ships are nothing better than cheap stopgaps with lesser damage capabilities.
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Originally posted by Brockpaine
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Originally posted by HoOmAn
There is no reason to change these definitions and rules.
We've already made two exemptions of this sort for landing ships and landing craft; our proposed change is merely regularizing those changes with a single rule.
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As we've already pointed out before, building these ships *solely* based on displacement in Springsharp is an unrealistic system for LSTs because:
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- The miscellaneous weight used in their construction represents weight that isn't part of the ship
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- LSTs aren't constructed to military standards, but civilian standards, and thus have lighter displacement than Springsharp wrongly assumes.
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Originally posted by HoOmAn
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Originally posted by Brockpaine
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Originally posted by HoOmAn
There is no reason to change these definitions and rules.
We've already made two exemptions of this sort for landing ships and landing craft; our proposed change is merely regularizing those changes with a single rule.
And these exceptions are? I am not aware of any rules change on landing crafts. Would be interesting to know as I just started building up SAEs amphib capabilities.
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Originally posted by HoOmAn
If you want to use merchants instead, that you get for free, you will have to modify them. So we probably should not talk about altering our basic design / building / paying rules, but if adding a bow ramp to a freighter and making it accessable from the holds is a major rebuild of 75%. We could then add that to the rebuild rules without changing the fundamental ideas that run this sim.
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Originally posted by Hrolf Hakonson
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Originally posted by HoOmAn
If you want to use merchants instead, that you get for free, you will have to modify them. So we probably should not talk about altering our basic design / building / paying rules, but if adding a bow ramp to a freighter and making it accessable from the holds is a major rebuild of 75%. We could then add that to the rebuild rules without changing the fundamental ideas that run this sim.
No, you don't have to modify the bow at all if the civilian ship is designed that way (like, say, a ferry, of which there are plenty at this time and post-WWII LSTs were used as ferries in civilian service). So, the only thing that this hypothetical civilian ship would need to do it's job is what little armament and armor an LST carried. Armament: a few machineguns, some light cannon. Armor? Uhm, no, there wasn't any. So.... 5-15% refit. The US is game......
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Originally posted by Hrolf Hakonson
No, you don't have to modify the bow at all if the civilian ship is designed that way (like, say, a ferry, of which there are plenty at this time and post-WWII LSTs were used as ferries in civilian service). So, the only thing that this hypothetical civilian ship would need to do it's job is what little armament and armor an LST carried. Armament: a few machineguns, some light cannon. Armor? Uhm, no, there wasn't any. So.... 5-15% refit. The US is game......
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Originally posted by HoOmAn
But okay, if you think that it is reasonable, go ahead. At least it is not against the rules. I will just remind you that civilian ships are usually build by civilian companies to earn money. Buidling thousands of train ferries just to have them lying around in case a war might come, and the navy might suddenly need LSTs, is hardly what civilian business men will do.
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Originally posted by Brockpaine
We've made two:
- Landing ship docks are simmed with miscellaneous weight representing a flooded aft well, but that is not counted in the construction costs. There were no objections when we discussed this rule.
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- Landing ships with miscellaneous weight assigned for landing craft have those landing craft come as part of their construction or conversion. That was what you said, and we agreed we would use that method.
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Originally posted by thesmilingassassin
So unless we adress this inconsistancy we can argue till the cows come home, OR simply play the rules fast and loose as Hrolf and I have pointed out is VERY possible.
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