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Originally posted by Kaiser Kirk
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Originally posted by howard
Mathematics in WW is not linear-its logarithmic, or don't you realize this?
The math in WW works out to 7-8 IP minimum necessary, and about 9-11 IP per quarter as ideal. Below 5 and you are sort of handcuffed into just spinning your wheels in place until you build a couple of factories.
You know, the first line fails to illustrate anything but can come across as condensending. I indicated a minimum of 5-7 needed, and outlined a case for 7. You state 7-8. What an earth shattering difference!
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There is also the nature of the nation with those 7, or 11 IPs. If assigned to a nation with a background that casts it as technically backwards, with limited population and sea access, then the nation will still be difficult.
This post has been edited 1 times, last edit by "howard" (Aug 15th 2008, 6:38pm)
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Originally posted by Brockpaine
Threads tend to do that.
As an aside, look at how effective you can be, even with only two factories - Estonia. Stuart's work there is spectacular, IMHO, and fits the niche perfectly. It's the point I'm aiming Bulgaria and Ireland for, too.
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Originally posted by Brockpaine
Threads tend to do that.
As an aside, look at how effective you can be, even with only two factories - Estonia. Stuart's work there is spectacular, IMHO, and fits the niche perfectly. It's the point I'm aiming Bulgaria and Ireland for, too.
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Originally posted by Brockpaine
Actually, Brazil has allies in the ABC Alliance.
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Originally posted by thesmilingassassin
Wow, I wasn't aware Brazil and Colombia were enemy's, first I've heard of it. Besides, it wasn't an offer, merely musing about the subject.
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