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Originally posted by The Rock Doctor
I assume there's been a debate about just allowing construction at 1/4 cost - so that one could build a consistent class of auxiliaries rather than buy a series of one-offs?
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I would argue however that the hulls are built to mercantile standards and the survivability figures generated by Springsharp would be reduced accordingly to reflect the different standard of construction.
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Also, for civilian merchant ships, divide crew and damage survival values by 10 - they have small crews, and lack the extensive compartmentation of naval ships. For naval transports, divide crew by 5 but leave survival values unchanged.
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Specify crew as about half the listed minimum.
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Originally posted by The Rock Doctor
1. Who's Peru allied/aligned with?
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Originally posted by The Rock Doctor
2. Are there any deals out there involving ships, warship materials, or IP, that I should be aware of? If it's just fluffy stuff like buying planes, don't worry about it.
This post has been edited 1 times, last edit by "Commodore Green" (Nov 11th 2011, 1:23am)
Quoted
Originally posted by The Rock Doctor
2. Are there any deals out there involving ships, warship materials, or IP, that I should be aware of? If it's just fluffy stuff like buying planes, don't worry about it.
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